Lines Matching refs:sequenceSideEffCase1
211 inline deUint32 sequenceSideEffCase1 (float in0, deUint32 in1, float in2) { DE_UNREF(in0); return (deUint32)(in1 + 1.0f + in2); }223 void evalSequenceSideEffCase1 (ShaderEvalContext& ctx) { ctx.color.x() = (float)sequenceSideEffCase1 (ctx.in[0].z(), (deUint32)ctx.in[1].x(), ctx.in[2].y()); }