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Lines Matching refs:rangeB

182 								ShaderFloatPrecisionCase	(Context& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision precision, const tcu::Vec2& rangeA, const tcu::Vec2& rangeB, bool isVertexCase);
236 ShaderFloatPrecisionCase::ShaderFloatPrecisionCase (Context& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision precision, const tcu::Vec2& rangeA, const tcu::Vec2& rangeB, bool isVertexCase)
242 , m_rangeB (rangeB)
457 ShaderIntPrecisionCase (Context& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision precision, int bits, const tcu::IVec2& rangeA, const tcu::IVec2& rangeB, bool isVertexCase);
488 ShaderIntPrecisionCase::ShaderIntPrecisionCase (Context& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision precision, int bits, const tcu::IVec2& rangeA, const tcu::IVec2& rangeB, bool isVertexCase)
495 , m_rangeB (rangeB)
656 ShaderUintPrecisionCase (Context& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision precision, int bits, const tcu::UVec2& rangeA, const tcu::UVec2& rangeB, bool isVertexCase);
687 ShaderUintPrecisionCase::ShaderUintPrecisionCase (Context& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision precision, int bits, const tcu::UVec2& rangeA, const tcu::UVec2& rangeB, bool isVertexCase)
694 , m_rangeB (rangeB)
887 tcu::Vec2 rangeB;
890 // Name Op Eval Precision RangeA RangeB
909 tcu::IVec2 rangeB;
912 // Name Op Eval Precision Bits RangeA RangeB
935 tcu::UVec2 rangeB;
938 // Name Op Eval Precision Bits RangeA RangeB
963 floatCases[ndx].rangeB,
971 floatCases[ndx].rangeB,
986 intCases[ndx].rangeB,
995 intCases[ndx].rangeB,
1010 uintCases[ndx].rangeB,
1019 uintCases[ndx].rangeB,