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Lines Matching refs:ShaderTextureFunctionCase

504 class ShaderTextureFunctionCase : public gls::ShaderRenderCase
507 ShaderTextureFunctionCase (Context& context, const char* name, const char* desc, const TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCase);
508 ~ShaderTextureFunctionCase (void);
532 ShaderTextureFunctionCase::ShaderTextureFunctionCase (Context& context, const char* name, const char* desc, const TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCase)
544 ShaderTextureFunctionCase::~ShaderTextureFunctionCase (void)
552 void ShaderTextureFunctionCase::init (void)
617 void ShaderTextureFunctionCase::initTexture (void)
806 void ShaderTextureFunctionCase::initShaderSources (void)
994 void ShaderTextureFunctionCase::deinit (void)
1009 void ShaderTextureFunctionCase::setupUniforms (int programID, const tcu::Vec4&)
1435 group->addChild(new ShaderTextureFunctionCase(parent->getContext(), (name + "_vertex").c_str(), "", cases[ndx].lookupSpec, cases[ndx].texSpec, cases[ndx].evalFunc, true));
1437 group->addChild(new ShaderTextureFunctionCase(parent->getContext(), (name + "_fragment").c_str(), "", cases[ndx].lookupSpec, cases[ndx].texSpec, cases[ndx].evalFunc, false));