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Lines Matching refs:evalTexture2DProjBias

372 static void		evalTexture2DProjBias	(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = texture2D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod+c.in[1].x())*p.scale + p.bias; }
1694 CASE_SPEC(sampler2d_vec4_bias_fixed, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapFixed, evalTexture2DProjBias, FRAGMENT),
1695 CASE_SPEC(sampler2d_vec4_bias_float, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapFloat, evalTexture2DProjBias, FRAGMENT),
1696 CASE_SPEC(isampler2d_vec4_bias, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapInt, evalTexture2DProjBias, FRAGMENT),
1697 CASE_SPEC(usampler2d_vec4_bias, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapUint, evalTexture2DProjBias, FRAGMENT),