Lines Matching refs:evalTexture2DProjLod
382 static void evalTexture2DProjLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[1].x())*p.scale + p.bias; }
1832 CASE_SPEC(sampler2d_vec4_fixed, FUNCTION_TEXTUREPROJLOD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapFixed, evalTexture2DProjLod, BOTH),
1833 CASE_SPEC(sampler2d_vec4_float, FUNCTION_TEXTUREPROJLOD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapFloat, evalTexture2DProjLod, BOTH),
1834 CASE_SPEC(isampler2d_vec4, FUNCTION_TEXTUREPROJLOD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapInt, evalTexture2DProjLod, BOTH),
1835 CASE_SPEC(usampler2d_vec4, FUNCTION_TEXTUREPROJLOD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapUint, evalTexture2DProjLod, BOTH),