Lines Matching refs:evalTexture2DProjLod3
381 static void evalTexture2DProjLod3 (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), c.in[1].x())*p.scale + p.bias; }
1827 CASE_SPEC(sampler2d_vec3_fixed, FUNCTION_TEXTUREPROJLOD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapFixed, evalTexture2DProjLod3, BOTH),
1828 CASE_SPEC(sampler2d_vec3_float, FUNCTION_TEXTUREPROJLOD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapFloat, evalTexture2DProjLod3, BOTH),
1829 CASE_SPEC(isampler2d_vec3, FUNCTION_TEXTUREPROJLOD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapInt, evalTexture2DProjLod3, BOTH),
1830 CASE_SPEC(usampler2d_vec3, FUNCTION_TEXTUREPROJLOD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapUint, evalTexture2DProjLod3, BOTH),