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Lines Matching refs:evalTextureCubeBias

365 static void		evalTextureCubeBias		(gls::ShaderEvalContext& c, const TexLookupParams& p)	{ c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; }
1564 CASE_SPEC(samplercube_bias_fixed, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), texCubeMipmapFixed, evalTextureCubeBias, FRAGMENT),
1565 CASE_SPEC(samplercube_bias_float, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4( 1.0f, 1.0f, -1.01f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), texCubeMipmapFloat, evalTextureCubeBias, FRAGMENT),
1566 CASE_SPEC(isamplercube_bias, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), texCubeMipmapInt, evalTextureCubeBias, FRAGMENT),
1567 CASE_SPEC(usamplercube_bias, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4( 1.0f, 1.0f, -1.01f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), texCubeMipmapUint, evalTextureCubeBias, FRAGMENT),