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Lines Matching defs:textureId

210 		GLuint textureId = 0;
211 glGenTextures(1, &textureId);
212 glBindTexture(m_textureTarget, textureId);
215 checkBooleans(glIsTexture(textureId), GL_TRUE);
217 glDeleteTextures(1, &textureId);
220 checkBooleans(glIsTexture(textureId), GL_FALSE);
241 GLuint textureId = 0;
242 glGenTextures(1, &textureId);
243 glBindTexture(m_textureTarget, textureId);
248 glDeleteTextures(1, &textureId);
602 GLuint textureID = 0;
603 glGenTextures(1, &textureID);
604 glBindTexture(m_textureTarget, textureID);
614 glDeleteTextures(1, &textureID);
663 GLuint textureID = 0;
664 glGenTextures(1, &textureID);
665 glBindTexture(m_textureTarget, textureID);
675 glDeleteTextures(1, &textureID);