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Lines Matching refs:texHeight

580 		const int texHeight		= 1 << deLog2Ceil32(MAX_2D_RENDER_HEIGHT / 2);
585 m_textures[i] = new glu::Texture2D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, texWidth, texHeight);
588 const bool mipmaps = (deIsPowerOfTwo32(texWidth) && deIsPowerOfTwo32(texHeight));
589 const int numLevels = mipmaps ? deLog2Floor32(de::max(texWidth, texHeight))+1 : 1;
886 const int texHeight = 1 << deLog2Ceil32(MAX_CUBE_RENDER_HEIGHT / 2 / 2);
888 DE_ASSERT(texWidth == texHeight);
889 DE_UNREF(texHeight);
1226 const int texHeight = HEIGHT_2D_ARRAY;
1232 m_textures[i] = new glu::Texture2DArray(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, texWidth, texHeight, texLayers);
1235 const int numLevels = deLog2Floor32(de::max(texWidth, texHeight)) + 1;
1290 const int texHeight = refTexture.getHeight();
1300 const float dvdx = (trans10.y() - trans00.y()) * (float)texHeight / dstSize.x();
1301 const float dvdy = (trans01.y() - trans00.y()) * (float)texHeight / dstSize.y();
1566 const int texHeight = HEIGHT_3D;
1572 m_textures[i] = new glu::Texture3D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, texWidth, texHeight, texDepth);
1575 const int numLevels = deLog2Floor32(de::max(de::max(texWidth, texHeight), texDepth)) + 1;