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Lines Matching refs:TextureCase

995 class TextureCase : public RenderCase
1020 TextureCase (Context& context, const char* name, const char* desc, ShaderType type, TextureType texType, UploadType uploadType);
1021 ~TextureCase (void);
1038 TextureCase::TextureCase (Context& context, const char* name, const char* desc, ShaderType type, TextureType texType, UploadType uploadType)
1051 TextureCase::~TextureCase (void)
1056 void TextureCase::init (void)
1080 GLU_EXPECT_NO_ERROR(gl.getError(), "TextureCase::init");
1104 GLU_EXPECT_NO_ERROR(gl.getError(), "TextureCase::init");
1128 GLU_EXPECT_NO_ERROR(gl.getError(), "TextureCase::init");
1144 void TextureCase::deinit (void)
1162 TextureCase::IterateResult TextureCase::iterate (void)
1228 GLU_EXPECT_NO_ERROR(gl.getError(), "TextureCase::iterate");
1252 std::string TextureCase::genVertexSource (void) const
1288 std::string TextureCase::genFragmentSource (void) const
2097 vertexGroup->addChild(new TextureCase (m_context, "texture", "texture with special floating point values", TextureCase::TYPE_VERTEX, TextureCase::TEXTURE_FLOAT, TextureCase::UPLOAD_CLIENT));
2098 vertexGroup->addChild(new TextureCase (m_context, "texture_pbo", "texture (via pbo) with special floating point values", TextureCase::TYPE_VERTEX, TextureCase::TEXTURE_FLOAT, TextureCase::UPLOAD_PBO));
2099 vertexGroup->addChild(new TextureCase (m_context, "texture_shadow", "shadow texture with special floating point values", TextureCase::TYPE_VERTEX, TextureCase::TEXTURE_DEPTH, TextureCase::UPLOAD_CLIENT));
2113 fragmentGroup->addChild(new TextureCase (m_context, "texture", "texture with special floating point values", TextureCase::TYPE_FRAGMENT, TextureCase::TEXTURE_FLOAT, TextureCase::UPLOAD_CLIENT));
2114 fragmentGroup->addChild(new TextureCase (m_context, "texture_pbo", "texture (via pbo) with special floating point values", TextureCase::TYPE_FRAGMENT, TextureCase::TEXTURE_FLOAT, TextureCase::UPLOAD_PBO));
2115 fragmentGroup->addChild(new TextureCase (m_context, "texture_shadow", "shadow texture with special floating point values", TextureCase::TYPE_FRAGMENT, TextureCase::TEXTURE_DEPTH, TextureCase::UPLOAD_CLIENT));