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Lines Matching refs:FragmentSource

205 							<< sglr::pdec::FragmentSource(s_commonShaderSourceFragment)
308 << sglr::pdec::FragmentSource(s_commonShaderSourceFragment)
601 std::ostringstream fragmentSource;
659 // fragmentSource
661 fragmentSource << "#version 310 es\n"
665 fragmentSource << "in mediump vec4 v_frag_" << i << ";\n";
667 fragmentSource << "void main (void)\n"
672 fragmentSource << "\tfragColor = vec4(1.0, 0.0, 0.0, 1.0);\n";
676 fragmentSource << "\tfragColor = v_frag_0;\n";
680 fragmentSource << "\tfragColor = v_frag_0 + v_frag_1.yxzw;\n";
686 fragmentSource << "}\n";
763 << sglr::pdec::FragmentSource(fragmentSource.str().c_str())
794 << sglr::pdec::FragmentSource(s_commonShaderSourceFragment)
929 << sglr::pdec::FragmentSource(genFragmentSource(test))
1220 << sglr::pdec::FragmentSource(s_commonShaderSourceFragment)
1493 << sglr::pdec::FragmentSource(s_commonShaderSourceFragment)
1674 << sglr::pdec::FragmentSource(genFragmentSource())
2898 m_renderShader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(positionVertex) << glu::FragmentSource(genFragmentSource()) << glu::GeometrySource(genGeometrySource()));
2918 << glu::FragmentSource(genSamplerFragmentSource()));
3859 << glu::FragmentSource(s_fragmentSource)
3872 << glu::FragmentSource(s_fragmentSource));
4421 static const char* const fragmentSource = "#version 310 es\n"
4444 << glu::FragmentSource(fragmentSource)
4632 static const char* const fragmentSource = "#version 310 es\n"
4716 sources << glu::FragmentSource(fragmentSource);
5039 static const char* const fragmentSource = "#version 310 es\n"
5058 << glu::FragmentSource(fragmentSource)
5461 static const char* const fragmentSource = "#version 310 es\n"
5470 << glu::FragmentSource(fragmentSource)
5750 static const char* const fragmentSource = "#version 310 es\n"
5759 << glu::FragmentSource(fragmentSource)