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Lines Matching refs:glReadBuffer

830 	ctx.glReadBuffer			(GL_NONE);
832 ctx.glReadBuffer (1);
834 ctx.glReadBuffer (GL_FRAMEBUFFER);
836 ctx.glReadBuffer (GL_COLOR_ATTACHMENT0 - 1);
838 ctx.glReadBuffer (GL_FRONT);
844 ctx.glReadBuffer (GL_DEPTH_ATTACHMENT);
846 ctx.glReadBuffer (GL_STENCIL_ATTACHMENT);
848 ctx.glReadBuffer (GL_STENCIL_ATTACHMENT+1);
850 ctx.glReadBuffer (0xffffffffu);
855 ctx.glReadBuffer (GL_BACK);
857 ctx.glReadBuffer (GL_COLOR_ATTACHMENT0 + maxColorAttachments);
862 ctx.glReadBuffer (GL_DEPTH_ATTACHMENT - 1);
870 ctx.glReadBuffer (GL_COLOR_ATTACHMENT0);
876 ctx.glReadBuffer (GL_BACK);
1485 {read_buffer, "read_buffer", "Invalid glReadBuffer() usage" },