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Lines Matching refs:binaryFormats

150 	std::vector<deInt32> binaryFormats;
160 binaryFormats.resize(numFormats);
161 ctx.glGetIntegerv(GL_SHADER_BINARY_FORMATS, &binaryFormats[0]);
165 deBool shaderBinarySupported = !binaryFormats.empty();
184 ctx.glShaderBinary(1, &shaders[0], binaryFormats[0], &data, 1);
189 ctx.glShaderBinary(2, &shaders[0], binaryFormats[0], 0, 0);