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Lines Matching refs:vec4_v

62 												"uniform mediump vec4 vec4_v;\n"
66 " gl_Position = mat4_v * vec4_v;\n"
801 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
807 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
815 ctx.glUniform1f(vec4_v, 0.0f);
817 ctx.glUniform2f(vec4_v, 0.0f, 0.0f);
819 ctx.glUniform3f(vec4_v, 0.0f, 0.0f, 0.0f);
821 ctx.glUniform4f(vec4_v, 0.0f, 0.0f, 0.0f, 0.0f);
898 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
904 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
914 ctx.glUniform1fv(vec4_v, 1, &data[0]);
916 ctx.glUniform2fv(vec4_v, 1, &data[0]);
918 ctx.glUniform3fv(vec4_v, 1, &data[0]);
920 ctx.glUniform4fv(vec4_v, 1, &data[0]);
980 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
983 if (vec4_v == -1)
993 ctx.glUniform1fv(vec4_v, 2, &data[0]);
995 ctx.glUniform2fv(vec4_v, 2, &data[0]);
997 ctx.glUniform3fv(vec4_v, 2, &data[0]);
999 ctx.glUniform4fv(vec4_v, 2, &data[0]);
1028 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
1034 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
1066 ctx.glUniform1i(vec4_v, 0);
1068 ctx.glUniform2i(vec4_v, 0, 0);
1070 ctx.glUniform3i(vec4_v, 0, 0, 0);
1072 ctx.glUniform4i(vec4_v, 0, 0, 0, 0);
1135 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
1141 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
1163 ctx.glUniform1iv(vec4_v, 1, &data[0]);
1165 ctx.glUniform2iv(vec4_v, 1, &data[0]);
1167 ctx.glUniform3iv(vec4_v, 1, &data[0]);
1169 ctx.glUniform4iv(vec4_v, 1, &data[0]);
1275 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
1281 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
1313 ctx.glUniform1ui(vec4_v, 0);
1315 ctx.glUniform2ui(vec4_v, 0, 0);
1317 ctx.glUniform3ui(vec4_v, 0, 0, 0);
1319 ctx.glUniform4ui(vec4_v, 0, 0, 0, 0);
1388 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4
1394 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1)
1416 ctx.glUniform1uiv(vec4_v, 1, &data[0]);
1418 ctx.glUniform2uiv(vec4_v, 1, &data[0]);
1420 ctx.glUniform3uiv(vec4_v, 1, &data[0]);
1422 ctx.glUniform4uiv(vec4_v, 1, &data[0]);