Lines Matching refs:glCompressedTexSubImage2D
1779 // glCompressedTexSubImage2D
1784 ctx.glCompressedTexSubImage2D(0, 0, 0, 0, 0, 0, GL_COMPRESSED_RGB8_ETC2, 0, 0);
1795 ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_COMPRESSED_RGB8_ETC2, 0, 0);
1800 ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 4, 0, 10, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(10, 4), 0);
1805 ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 4, 4, 10, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 10), 0);
1810 ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 1, 4, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0);
1812 ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 1, 0, 4, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0);
1814 ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 1, 1, 4, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0);
1832 ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, -1, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
1839 ctx.glCompressedTexSubImage2D(faceGL, -1, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
1859 ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, log2MaxTextureSize, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
1867 ctx.glCompressedTexSubImage2D(faceGL, log2MaxCubemapSize, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
1887 ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, -4, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
1889 ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, -4, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
1891 ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, -4, -4, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
1909 ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 12, 0, 8, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(8, 4), 0);
1911 ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 12, 4, 8, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 8), 0);
1913 ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 12, 12, 8, 8, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(8, 8), 0);
1929 ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, -4, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
1931 ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, -4, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
1933 ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, -4, -4, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
1949 ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0);
1952 ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 16, 16, GL_COMPRESSED_RGBA8_ETC2_EAC, 4*4*16-1, 0);
1976 ctx.glCompressedTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0);
1982 ctx.glCompressedTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, 16, 16, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(16, 16), 0);
3078 {compressedtexsubimage2d, "compressedtexsubimage2d", "Invalid glCompressedTexSubImage2D() usage"},
3079 {compressedtexsubimage2d_neg_level, "compressedtexsubimage2d_neg_level", "Invalid glCompressedTexSubImage2D() usage"},
3080 {compressedtexsubimage2d_max_level, "compressedtexsubimage2d_max_level", "Invalid glCompressedTexSubImage2D() usage"},
3081 {compressedtexsubimage2d_neg_offset, "compressedtexsubimage2d_neg_offset", "Invalid glCompressedTexSubImage2D() usage"},
3082 {compressedtexsubimage2d_invalid_offset, "compressedtexsubimage2d_invalid_offset", "Invalid glCompressedTexSubImage2D() usage"},
3083 {compressedtexsubimage2d_neg_width_height, "compressedtexsubimage2d_neg_width_height", "Invalid glCompressedTexSubImage2D() usage"},
3085 {compressedtexsubimage2d_invalid_buffer_target, "compressedtexsubimage2d_invalid_buffer_target", "Invalid glCompressedTexSubImage2D() usage"},