Lines Matching refs:CommonFunctionCase
189 // CommonFunctionCase
191 class CommonFunctionCase : public TestCase
194 CommonFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType);
195 ~CommonFunctionCase (void);
202 CommonFunctionCase (const CommonFunctionCase& other);
203 CommonFunctionCase& operator= (const CommonFunctionCase& other);
218 CommonFunctionCase::CommonFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType)
227 CommonFunctionCase::~CommonFunctionCase (void)
229 CommonFunctionCase::deinit();
232 void CommonFunctionCase::init (void)
243 void CommonFunctionCase::deinit (void)
351 CommonFunctionCase::IterateResult CommonFunctionCase::iterate (void)
450 class AbsCase : public CommonFunctionCase
454 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "abs", shaderType)
532 class SignCase : public CommonFunctionCase
536 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "sign", shaderType)
638 class RoundEvenCase : public CommonFunctionCase
642 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "roundEven", shaderType)
749 class ModfCase : public CommonFunctionCase
753 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "modf", shaderType)
815 class IsnanCase : public CommonFunctionCase
819 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "isnan", shaderType)
898 class IsinfCase : public CommonFunctionCase
902 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "isinf", shaderType)
982 class FloatBitsToUintIntCase : public CommonFunctionCase
986 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), outIsSigned ? "floatBitsToInt" : "floatBitsToUint", shaderType)
1060 class BitsToFloatCase : public CommonFunctionCase
1064 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, glu::PRECISION_HIGHP, shaderType).c_str(), glu::isDataTypeIntOrIVec(baseType) ? "intBitsToFloat" : "uintBitsToFloat", shaderType)
1110 class FloorCase : public CommonFunctionCase
1114 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "floor", shaderType)
1206 class TruncCase : public CommonFunctionCase
1210 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "trunc", shaderType)
1314 class RoundCase : public CommonFunctionCase
1318 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "round", shaderType)
1442 class CeilCase : public CommonFunctionCase
1446 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "ceil", shaderType)
1547 class FractCase : public CommonFunctionCase
1551 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "fract", shaderType)
1690 class FrexpCase : public CommonFunctionCase
1694 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "frexp", shaderType)
1770 class LdexpCase : public CommonFunctionCase
1774 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "ldexp", shaderType)
1906 class FmaCase : public CommonFunctionCase
1910 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "fma", shaderType)
1925 CommonFunctionCase::init();