Lines Matching refs:getCommonFuncCaseName
445 static std::string getCommonFuncCaseName (glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType)
454 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "abs", shaderType)
536 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "sign", shaderType)
642 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "roundEven", shaderType)
753 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "modf", shaderType)
819 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "isnan", shaderType)
902 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "isinf", shaderType)
986 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), outIsSigned ? "floatBitsToInt" : "floatBitsToUint", shaderType)
1064 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, glu::PRECISION_HIGHP, shaderType).c_str(), glu::isDataTypeIntOrIVec(baseType) ? "intBitsToFloat" : "uintBitsToFloat", shaderType)
1114 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "floor", shaderType)
1210 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "trunc", shaderType)
1318 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "round", shaderType)
1446 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "ceil", shaderType)
1551 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "fract", shaderType)
1694 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "frexp", shaderType)
1774 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "ldexp", shaderType)
1910 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "fma", shaderType)