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Lines Matching refs:roundEven

627 static float roundEven (float v)
642 : CommonFunctionCase(context, getCommonFuncCaseName(baseType, precision, shaderType).c_str(), "roundEven", shaderType)
646 m_spec.source = "out0 = roundEven(in0);";
701 const float ref = roundEven(in0);
722 const int minRes = int(roundEven(in0-eps));
723 const int maxRes = int(roundEven(in0+eps));
1394 const float ref = roundEven(in0);
1415 const int minRes = int(roundEven(in0-eps));
1416 const int maxRes = int(roundEven(in0+eps));
2122 addFunctionCases<RoundEvenCase> (this, "roundeven", true, false, false, NEW_SHADERS);