Lines Matching refs:buffer
21 * \brief Buffer test utilities.
217 void BufferCase::deleteBuffer (deUint32 buffer)
219 glDeleteBuffers(1, &buffer);
220 m_allocatedBuffers.erase(buffer);
258 void BufferWriterBase::write (deUint32 buffer, int offset, int numBytes, const deUint8* bytes, deUint32 targetHint)
261 write(buffer, offset, numBytes, bytes);
283 void BufferWriter::write (deUint32 buffer, int offset, int numBytes, const deUint8* bytes)
288 return m_writer->write(buffer, offset, numBytes, bytes);
291 void BufferWriter::write (deUint32 buffer, int offset, int numBytes, const deUint8* bytes, deUint32 targetHint)
296 return m_writer->write(buffer, offset, numBytes, bytes, targetHint);
301 void BufferSubDataWriter::write (deUint32 buffer, int offset, int numBytes, const deUint8* bytes)
303 write(buffer, offset, numBytes, bytes, GL_ARRAY_BUFFER);
306 void BufferSubDataWriter::write (deUint32 buffer, int offset, int numBytes, const deUint8* bytes, deUint32 target)
308 glBindBuffer(target, buffer);
316 void BufferWriteMapWriter::write (deUint32 buffer, int offset, int numBytes, const deUint8* bytes)
318 write(buffer, offset, numBytes, bytes, GL_ARRAY_BUFFER);
321 void BufferWriteMapWriter::write (deUint32 buffer, int offset, int numBytes, const deUint8* bytes, deUint32 target)
323 glBindBuffer(target, buffer);
345 bool BufferVerifierBase::verify (deUint32 buffer, const deUint8* reference, int offset, int numBytes, deUint32 targetHint)
348 return verify(buffer, reference, offset, numBytes);
371 bool BufferVerifier::verify (deUint32 buffer, const deUint8* reference, int offset, int numBytes)
376 return m_verifier->verify(buffer, reference, offset, numBytes);
379 bool BufferVerifier::verify (deUint32 buffer, const deUint8* reference, int offset, int numBytes, deUint32 targetHint)
384 return m_verifier->verify(buffer, reference, offset, numBytes, targetHint);
389 bool BufferMapVerifier::verify (deUint32 buffer, const deUint8* reference, int offset, int numBytes)
391 return verify(buffer, reference, offset, numBytes, GL_ARRAY_BUFFER);
394 bool BufferMapVerifier::verify (deUint32 buffer, const deUint8* reference, int offset, int numBytes, deUint32 target)
399 glBindBuffer(target, buffer);
567 buffer, const deUint8* refPtr, int offset, int numBytes)
591 // Reset buffer bindings.
611 glBindBuffer (GL_ARRAY_BUFFER, buffer);
756 bool IndexArrayVerifier::verify (deUint32 buffer, const deUint8* refPtr, int offset, int numBytes)
782 // Reset buffer bindings.
785 glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, buffer);
805 // Step 1: Render using index buffer.
819 // Step 2: Do manual fetch and render without index buffer.
868 "reading in shader as uniform buffer data",