Lines Matching refs:GLU_CHECK_CALL
196 GLU_CHECK_CALL(glGenVertexArrays(1, &m_vao));
198 GLU_CHECK_CALL(glGenBuffers(1, &m_coordBuffer));
199 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer));
200 GLU_CHECK_CALL(glBufferData(GL_ARRAY_BUFFER, sizeof(s_quadCoords), s_quadCoords, GL_STATIC_DRAW));
202 GLU_CHECK_CALL(glGenBuffers(1, &m_indexBuffer));
203 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer));
204 GLU_CHECK_CALL(glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(s_quadIndices), s_quadIndices, GL_STATIC_DRAW));
225 GLU_CHECK_CALL(glUseProgram(m_program->getProgram()));
232 GLU_CHECK_CALL(glBindVertexArray(m_vao));
234 GLU_CHECK_CALL(glEnableVertexAttribArray(coordLoc));
236 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer));
237 GLU_CHECK_CALL(glVertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL));
239 GLU_CHECK_CALL(glActiveTexture(GL_TEXTURE0));
240 GLU_CHECK_CALL(glBindTexture(GL_TEXTURE_2D, texture));
246 GLU_CHECK_CALL(glUniform1i(texLoc, 0));
248 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer));
249 GLU_CHECK_CALL(glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, NULL));
251 GLU_CHECK_CALL(glDisableVertexAttribArray(coordLoc));
254 GLU_CHECK_CALL(glBindVertexArray(0));
358 GLU_CHECK_CALL(glGenVertexArrays(1, &m_vao));
360 GLU_CHECK_CALL(glGenBuffers(1, &m_coordBuffer));
361 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer));
362 GLU_CHECK_CALL(glBufferData(GL_ARRAY_BUFFER, sizeof(s_quadCoords), s_quadCoords, GL_STATIC_DRAW));
364 GLU_CHECK_CALL(glGenBuffers(1, &m_indexBuffer));
365 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer));
366 GLU_CHECK_CALL(glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(s_quadIndices), s_quadIndices, GL_STATIC_DRAW));
386 GLU_CHECK_CALL(glUseProgram(m_program->getProgram()));
395 GLU_CHECK_CALL(glBindVertexArray(m_vao));
397 GLU_CHECK_CALL(glEnableVertexAttribArray(bufferLoc));
398 GLU_CHECK_CALL(glEnableVertexAttribArray(coordLoc));
400 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, m_coordBuffer));
401 GLU_CHECK_CALL(glVertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL));
403 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, buffer));
404 GLU_CHECK_CALL(glVertexAttribPointer(bufferLoc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0));
405 GLU_CHECK_CALL(glBindBuffer(GL_ARRAY_BUFFER, 0));
407 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer));
408 GLU_CHECK_CALL(glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, NULL));
410 GLU_CHECK_CALL(glDisableVertexAttribArray(bufferLoc));
411 GLU_CHECK_CALL(glDisableVertexAttribArray(coordLoc));
414 GLU_CHECK_CALL(glBindVertexArray(0));
876 GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT));
935 GLU_CHECK_CALL(glFinish());