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Lines Matching refs:programID

443 	deUint32 programID = m_program->getProgram();
444 gl.useProgram(programID);
456 render(resImage, programID, quadGrid);
480 void ShaderRenderCase::setup (int programID)
482 DE_UNREF(programID);
485 void ShaderRenderCase::setupUniforms (int programID, const Vec4& constCoords)
487 DE_UNREF(programID);
491 void ShaderRenderCase::setupDefaultInputs (int programID)
497 setupDefaultUniforms(m_renderCtx, programID);
606 void ShaderRenderCase::render (Surface& result, int programID, const QuadGrid& quadGrid)
628 setupUniforms(programID, quadGrid.getConstCoords());
629 setupDefaultInputs(programID);
640 getDefaultVertexArrays(gl, quadGrid, programID, vertexArrays);
641 draw(m_renderCtx, programID, (int)vertexArrays.size(), &vertexArrays[0], pr::Triangles(numElements, quadGrid.getIndices()));
829 void setupDefaultUniforms (const glu::RenderContext& context, deUint32 programID)
843 int uniLoc = gl.getUniformLocation(programID, s_boolUniforms[i].name);
864 int uniLoc = gl.getUniformLocation(programID, uni.name);
888 int uniLoc = gl.getUniformLocation(programID, s_intUniforms[i].name);
907 int uniLoc = gl.getUniformLocation(programID, s_ivec2Uniforms[i].name);
926 int uniLoc = gl.getUniformLocation(programID, s_ivec3Uniforms[i].name);
945 int uniLoc = gl.getUniformLocation(programID, s_ivec4Uniforms[i].name);
974 int uniLoc = gl.getUniformLocation(programID, s_floatUniforms[i].name);
992 int uniLoc = gl.getUniformLocation(programID, s_vec2Uniforms[i].name);
1010 int uniLoc = gl.getUniformLocation(programID, s_vec3Uniforms[i].name);
1031 int uniLoc = gl.getUniformLocation(programID, s_vec4Uniforms[i].name);