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Lines Matching refs:buffer

30  * Mesa which allows one to render images into a client-supplied buffer in
36 * OSMesaMakeCurrent - bind an OSMesaContext to a client's image buffer
40 * OSMesaPixelStore - controls how pixels are stored in image buffer
44 * The limits on the width and height of an image buffer are MAX_WIDTH and
126 * size of depth buffer, stencil buffer and accumulation buffer.
148 * Bind an OSMesaContext to an image buffer. The image buffer is just a
166 * buffer - the image buffer memory
169 * width, height - size of image buffer in pixels, at least 1
171 * invalid buffer address, type!=GL_UNSIGNED_BYTE, width<1, height<1,
175 OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type,
193 * specify actual pixels per row in image buffer
224 * Return the depth buffer associated with an OSMesa context.
226 * Output: width, height - size of buffer in pixels
228 * buffer - pointer to depth buffer values
235 GLint *bytesPerValue, void **buffer );
240 * Return the color buffer associated with an OSMesa context.
242 * Output: width, height - size of buffer in pixels
243 * format - buffer format (OSMESA_FORMAT)
244 * buffer - pointer to depth buffer values
251 GLint *format, void **buffer );