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Lines Matching refs:tile

127           * to the tile size to facilitate render-to-texture.
203 /* Round up the surface size to a multiple of the tile size to
204 * avoid tile clipping.
833 * how to convert a tile of image data from linear layout to tiled
835 * \param cur_layout the current tile layout
836 * \param target_layout the desired tile layout
837 * \param usage how the tile will be accessed (R/W vs. read-only, etc)
967 * Allocate storage for a linear or tile texture image (all cube
1183 * Get pointer to a linear image (not the tile!) where the tile at (x,y)
1186 * \return pointer to start of image/face (not the tile)
1209 /* compute address of the slice/face of the image that contains the tile */
1215 /* get current tile layout and determine if data conversion is needed */
1237 * \return pointer to the tiled data at the given tile position
1260 /* compute address of the slice/face of the image that contains the tile */
1266 /* get current tile layout and see if we need to convert the data */
1283 /* compute, return address of the 64x64 tile */
1293 * \return pointer to the tiled data at the given tile position
1299 uint8_t *tile)
1313 /* compute address of the slice/face of the image that contains the tile */
1322 /* Note that lp_tiled_to_linear expects the tile parameter to
1323 * point at the first tile in a whole-image sized array. In
1324 * this code, we have only a single tile and have to do some
1328 lp_tiled_to_linear(tile - byte_offset, linear_image,
1342 * \return pointer to the tiled data at the given tile position
1348 uint8_t *tile)
1355 /* compute address of the slice/face of the image that contains the tile */
1364 /* Note that lp_linear_to_tiled expects the tile parameter to
1365 * point at the first tile in a whole-image sized array. In
1366 * this code, we have only a single tile and have to do some
1370 lp_linear_to_tiled(linear_image, tile - byte_offset,