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Lines Matching refs:mode

46  * \param mode         GL context mode whose data is to be returned.
47 * \param attribute Attribute of \c mode that is to be returned.
48 * \param value_return Location to store the data member of \c mode.
49 * \return If \c attribute is a valid attribute of \c mode, zero is
53 glx_config_get(struct glx_config * mode, int attribute, int *value_return)
60 *value_return = mode->rgbBits;
63 *value_return = mode->rgbMode;
66 *value_return = mode->redBits;
69 *value_return = mode->greenBits;
72 *value_return = mode->blueBits;
75 *value_return = mode->alphaBits;
78 *value_return = mode->doubleBufferMode;
81 *value_return = mode->stereoMode;
84 *value_return = mode->numAuxBuffers;
87 *value_return = mode->depthBits;
90 *value_return = mode->stencilBits;
93 *value_return = mode->accumRedBits;
96 *value_return = mode->accumGreenBits;
99 *value_return = mode->accumBlueBits;
102 *value_return = mode->accumAlphaBits;
105 *value_return = mode->level;
109 *value_return = mode->transparentPixel;
113 *value_return = mode->transparentRed;
116 *value_return = mode->transparentGreen;
119 *value_return = mode->transparentBlue;
122 *value_return = mode->transparentAlpha;
125 *value_return = mode->transparentIndex;
128 *value_return = mode->visualType;
131 *value_return = mode->visualRating;
134 *value_return = mode->visualID;
137 *value_return = mode->drawableType;
140 *value_return = mode->renderType;
143 *value_return = mode->xRenderable;
146 *value_return = mode->fbconfigID;
149 *value_return = mode->maxPbufferWidth;
152 *value_return = mode->maxPbufferHeight;
155 *value_return = mode->maxPbufferPixels;
159 *value_return = mode->optimalPbufferWidth;
162 *value_return = mode->optimalPbufferHeight;
165 *value_return = mode->swapMethod;
169 *value_return = mode->sampleBuffers;
172 *value_return = mode->samples;
175 *value_return = mode->bindToTextureRgb;
178 *value_return = mode->bindToTextureRgba;
181 *value_return = mode->bindToMipmapTexture == GL_TRUE ? GL_TRUE :
185 *value_return = mode->bindToTextureTargets;
188 *value_return = mode->yInverted;
192 *value_return = mode->sRGBCapable;
279 * Find a context mode matching a Visual ID.
281 * \param modes List list of context-mode structures to be searched.
283 * \returns A pointer to a context-mode in \c modes if \c vid was found in