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Lines Matching defs:bump

533     * needed for bump mapping, else undef.
1089 * Generate instructions for loading bump map textures.
1096 ir_rvalue *bump;
1126 bump = get_source(p, key->unit[unit].OptRGB[0].Source, unit);
1127 bump_x = mul(swizzle_x(bump), rot_mat_0);
1128 bump_y = mul(swizzle_y(bump->clone(p->mem_ctx, NULL)), rot_mat_1);
1223 /* Zeroth pass - bump map textures first */