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194  * and is vaguely based on Texus2 by 3dfx. Note that this code
1408 fxt1_decode_1HI (const GLubyte *code, GLint t, GLubyte *rgba)
1413 cc = (const GLuint *)(code + t / 8);
1420 cc = (const GLuint *)(code + 12);
1443 fxt1_decode_1CHROMA (const GLubyte *code, GLint t, GLubyte *rgba)
1448 cc = (const GLuint *)code;
1456 cc = (const GLuint *)(code + 8 + t / 8);
1466 fxt1_decode_1MIXED (const GLubyte *code, GLint t, GLubyte *rgba)
1472 cc = (const GLuint *)code;
1477 col[0][BCOMP] = (*(const GLuint *)(code + 11)) >> 6;
1552 fxt1_decode_1ALPHA (const GLubyte *code, GLint t, GLubyte *rgba)
1557 cc = (const GLuint *)code;
1566 col0[BCOMP] = (*(const GLuint *)(code + 11)) >> 6;
1609 cc = (const GLuint *)code;
1612 cc = (const GLuint *)(code + 8 + t / 8);
1641 const GLubyte *code = (const GLubyte *)texture +
1643 GLint mode = CC_SEL(code, 125);
1651 decode_1[mode](code, t, rgba);