1 /* 2 * Copyright (C) 2009 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of 14 * its contributors may be used to endorse or promote products derived 15 * from this software without specific prior written permission. 16 * 17 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY 18 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 19 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 20 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY 21 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 */ 28 29 #include "config.h" 30 #include "core/accessibility/AXARIAGrid.h" 31 32 #include "core/accessibility/AXObjectCache.h" 33 #include "core/accessibility/AXTableColumn.h" 34 #include "core/accessibility/AXTableRow.h" 35 #include "core/rendering/RenderObject.h" 36 37 38 namespace blink { 39 40 AXARIAGrid::AXARIAGrid(RenderObject* renderer) 41 : AXTable(renderer) 42 { 43 } 44 45 AXARIAGrid::~AXARIAGrid() 46 { 47 } 48 49 PassRefPtr<AXARIAGrid> AXARIAGrid::create(RenderObject* renderer) 50 { 51 return adoptRef(new AXARIAGrid(renderer)); 52 } 53 54 bool AXARIAGrid::addTableCellChild(AXObject* child, HashSet<AXObject*>& appendedRows, unsigned& columnCount) 55 { 56 if (!child || !child->isTableRow() || child->ariaRoleAttribute() != RowRole) 57 return false; 58 59 AXTableRow* row = toAXTableRow(child); 60 if (appendedRows.contains(row)) 61 return false; 62 63 // store the maximum number of columns 64 unsigned rowCellCount = row->children().size(); 65 if (rowCellCount > columnCount) 66 columnCount = rowCellCount; 67 68 row->setRowIndex((int)m_rows.size()); 69 m_rows.append(row); 70 71 // Try adding the row if it's not ignoring accessibility, 72 // otherwise add its children (the cells) as the grid's children. 73 if (!row->accessibilityIsIgnored()) 74 m_children.append(row); 75 else 76 m_children.appendVector(row->children()); 77 78 appendedRows.add(row); 79 return true; 80 } 81 82 void AXARIAGrid::addChildren() 83 { 84 ASSERT(!m_haveChildren); 85 86 if (!isAXTable()) { 87 AXRenderObject::addChildren(); 88 return; 89 } 90 91 m_haveChildren = true; 92 if (!m_renderer) 93 return; 94 95 AXObjectCache* axCache = m_renderer->document().axObjectCache(); 96 97 // add only rows that are labeled as aria rows 98 HashSet<AXObject*> appendedRows; 99 unsigned columnCount = 0; 100 for (RefPtr<AXObject> child = firstChild(); child; child = child->nextSibling()) { 101 102 if (!addTableCellChild(child.get(), appendedRows, columnCount)) { 103 104 // in case the render tree doesn't match the expected ARIA hierarchy, look at the children 105 if (!child->hasChildren()) 106 child->addChildren(); 107 108 // The children of this non-row will contain all non-ignored elements (recursing to find them). 109 // This allows the table to dive arbitrarily deep to find the rows. 110 AccessibilityChildrenVector children = child->children(); 111 size_t length = children.size(); 112 for (size_t i = 0; i < length; ++i) 113 addTableCellChild(children[i].get(), appendedRows, columnCount); 114 } 115 } 116 117 // make the columns based on the number of columns in the first body 118 for (unsigned i = 0; i < columnCount; ++i) { 119 AXTableColumn* column = toAXTableColumn(axCache->getOrCreate(ColumnRole)); 120 column->setColumnIndex((int)i); 121 column->setParent(this); 122 m_columns.append(column); 123 if (!column->accessibilityIsIgnored()) 124 m_children.append(column); 125 } 126 127 AXObject* headerContainerObject = headerContainer(); 128 if (headerContainerObject && !headerContainerObject->accessibilityIsIgnored()) 129 m_children.append(headerContainerObject); 130 } 131 132 } // namespace blink 133