1 // Copyright 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "cc/test/layer_test_common.h" 6 7 #include "cc/base/math_util.h" 8 #include "cc/base/region.h" 9 #include "cc/layers/append_quads_data.h" 10 #include "cc/quads/draw_quad.h" 11 #include "cc/quads/render_pass.h" 12 #include "cc/test/fake_output_surface.h" 13 #include "cc/test/mock_occlusion_tracker.h" 14 #include "cc/trees/layer_tree_host_common.h" 15 #include "testing/gtest/include/gtest/gtest.h" 16 #include "ui/gfx/point_conversions.h" 17 #include "ui/gfx/rect.h" 18 #include "ui/gfx/rect_conversions.h" 19 #include "ui/gfx/size_conversions.h" 20 21 namespace cc { 22 23 // Align with expected and actual output. 24 const char* LayerTestCommon::quad_string = " Quad: "; 25 26 static bool CanRectFBeSafelyRoundedToRect(const gfx::RectF& r) { 27 // Ensure that range of float values is not beyond integer range. 28 if (!r.IsExpressibleAsRect()) 29 return false; 30 31 // Ensure that the values are actually integers. 32 if (gfx::ToFlooredPoint(r.origin()) == r.origin() && 33 gfx::ToFlooredSize(r.size()) == r.size()) 34 return true; 35 36 return false; 37 } 38 39 void LayerTestCommon::VerifyQuadsExactlyCoverRect(const QuadList& quads, 40 const gfx::Rect& rect) { 41 Region remaining = rect; 42 43 size_t i = 0; 44 for (QuadList::ConstIterator iter = quads.begin(); iter != quads.end(); 45 ++iter) { 46 const DrawQuad* quad = &*iter; 47 gfx::RectF quad_rectf = 48 MathUtil::MapClippedRect(quad->quadTransform(), gfx::RectF(quad->rect)); 49 50 // Before testing for exact coverage in the integer world, assert that 51 // rounding will not round the rect incorrectly. 52 ASSERT_TRUE(CanRectFBeSafelyRoundedToRect(quad_rectf)); 53 54 gfx::Rect quad_rect = gfx::ToEnclosingRect(quad_rectf); 55 56 EXPECT_TRUE(rect.Contains(quad_rect)) << quad_string << i 57 << " rect: " << rect.ToString() 58 << " quad: " << quad_rect.ToString(); 59 EXPECT_TRUE(remaining.Contains(quad_rect)) 60 << quad_string << i << " remaining: " << remaining.ToString() 61 << " quad: " << quad_rect.ToString(); 62 remaining.Subtract(quad_rect); 63 64 ++i; 65 } 66 67 EXPECT_TRUE(remaining.IsEmpty()); 68 } 69 70 // static 71 void LayerTestCommon::VerifyQuadsAreOccluded(const QuadList& quads, 72 const gfx::Rect& occluded, 73 size_t* partially_occluded_count) { 74 // No quad should exist if it's fully occluded. 75 for (QuadList::ConstIterator iter = quads.begin(); iter != quads.end(); 76 ++iter) { 77 gfx::Rect target_visible_rect = MathUtil::MapEnclosingClippedRect( 78 iter->quadTransform(), iter->visible_rect); 79 EXPECT_FALSE(occluded.Contains(target_visible_rect)); 80 } 81 82 // Quads that are fully occluded on one axis only should be shrunken. 83 for (QuadList::ConstIterator iter = quads.begin(); iter != quads.end(); 84 ++iter) { 85 const DrawQuad* quad = &*iter; 86 DCHECK(quad->quadTransform().IsIdentityOrIntegerTranslation()); 87 gfx::Rect target_rect = 88 MathUtil::MapEnclosingClippedRect(quad->quadTransform(), quad->rect); 89 gfx::Rect target_visible_rect = MathUtil::MapEnclosingClippedRect( 90 quad->quadTransform(), quad->visible_rect); 91 92 bool fully_occluded_horizontal = target_rect.x() >= occluded.x() && 93 target_rect.right() <= occluded.right(); 94 bool fully_occluded_vertical = target_rect.y() >= occluded.y() && 95 target_rect.bottom() <= occluded.bottom(); 96 bool should_be_occluded = 97 target_rect.Intersects(occluded) && 98 (fully_occluded_vertical || fully_occluded_horizontal); 99 if (!should_be_occluded) { 100 EXPECT_EQ(quad->rect.ToString(), quad->visible_rect.ToString()); 101 } else { 102 EXPECT_NE(quad->rect.ToString(), quad->visible_rect.ToString()); 103 EXPECT_TRUE(quad->rect.Contains(quad->visible_rect)); 104 ++(*partially_occluded_count); 105 } 106 } 107 } 108 109 LayerTestCommon::LayerImplTest::LayerImplTest() 110 : client_(FakeLayerTreeHostClient::DIRECT_3D), 111 host_(FakeLayerTreeHost::Create(&client_)), 112 root_layer_impl_(LayerImpl::Create(host_->host_impl()->active_tree(), 1)), 113 render_pass_(RenderPass::Create()) { 114 scoped_ptr<FakeOutputSurface> output_surface = FakeOutputSurface::Create3d(); 115 host_->host_impl()->InitializeRenderer( 116 output_surface.PassAs<OutputSurface>()); 117 } 118 119 LayerTestCommon::LayerImplTest::~LayerImplTest() {} 120 121 void LayerTestCommon::LayerImplTest::CalcDrawProps( 122 const gfx::Size& viewport_size) { 123 LayerImplList layer_list; 124 LayerTreeHostCommon::CalcDrawPropsImplInputsForTesting inputs( 125 root_layer_impl_.get(), viewport_size, &layer_list); 126 LayerTreeHostCommon::CalculateDrawProperties(&inputs); 127 } 128 129 void LayerTestCommon::LayerImplTest::AppendQuadsWithOcclusion( 130 LayerImpl* layer_impl, 131 const gfx::Rect& occluded) { 132 AppendQuadsData data; 133 134 render_pass_->quad_list.clear(); 135 render_pass_->shared_quad_state_list.clear(); 136 occlusion_tracker_.set_occluded_target_rect(occluded); 137 layer_impl->WillDraw(DRAW_MODE_HARDWARE, resource_provider()); 138 layer_impl->AppendQuads(render_pass_.get(), occlusion_tracker_, &data); 139 layer_impl->DidDraw(resource_provider()); 140 } 141 142 void LayerTestCommon::LayerImplTest::AppendQuadsForPassWithOcclusion( 143 LayerImpl* layer_impl, 144 const RenderPassId& id, 145 const gfx::Rect& occluded) { 146 AppendQuadsData data(id); 147 148 render_pass_->quad_list.clear(); 149 render_pass_->shared_quad_state_list.clear(); 150 occlusion_tracker_.set_occluded_target_rect(occluded); 151 layer_impl->WillDraw(DRAW_MODE_HARDWARE, resource_provider()); 152 layer_impl->AppendQuads(render_pass_.get(), occlusion_tracker_, &data); 153 layer_impl->DidDraw(resource_provider()); 154 } 155 156 void LayerTestCommon::LayerImplTest::AppendSurfaceQuadsWithOcclusion( 157 RenderSurfaceImpl* surface_impl, 158 const gfx::Rect& occluded) { 159 AppendQuadsData data; 160 161 render_pass_->quad_list.clear(); 162 render_pass_->shared_quad_state_list.clear(); 163 occlusion_tracker_.set_occluded_target_rect_for_contributing_surface( 164 occluded); 165 bool for_replica = false; 166 RenderPassId id(1, 1); 167 surface_impl->AppendQuads( 168 render_pass_.get(), occlusion_tracker_, &data, for_replica, id); 169 } 170 171 } // namespace cc 172