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      1 /*
      2  * Copyright (C) 2013 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are
      6  * met:
      7  *
      8  *     * Redistributions of source code must retain the above copyright
      9  * notice, this list of conditions and the following disclaimer.
     10  *     * Redistributions in binary form must reproduce the above
     11  * copyright notice, this list of conditions and the following disclaimer
     12  * in the documentation and/or other materials provided with the
     13  * distribution.
     14  *     * Neither the name of Google Inc. nor the names of its
     15  * contributors may be used to endorse or promote products derived from
     16  * this software without specific prior written permission.
     17  *
     18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     29  */
     30 
     31 #ifndef CompositorPendingAnimations_h
     32 #define CompositorPendingAnimations_h
     33 
     34 #include "core/animation/AnimationPlayer.h"
     35 #include "platform/Timer.h"
     36 #include "platform/heap/Handle.h"
     37 #include "wtf/Vector.h"
     38 
     39 namespace blink {
     40 
     41 // Manages the starting of pending animations on the compositor following a
     42 // compositing update.
     43 // For CSS Animations, used to synchronize the start of main-thread animations
     44 // with compositor animations when both classes of CSS Animations are triggered
     45 // by the same recalc
     46 class CompositorPendingAnimations FINAL {
     47     DISALLOW_ALLOCATION();
     48 public:
     49 
     50     CompositorPendingAnimations()
     51         : m_timer(this, &CompositorPendingAnimations::timerFired)
     52     { }
     53 
     54     void add(AnimationPlayer*);
     55     // Returns whether we are waiting for an animation to start and should
     56     // service again on the next frame.
     57     bool update(bool startOnCompositor = true);
     58     void notifyCompositorAnimationStarted(double monotonicAnimationStartTime);
     59 
     60     void trace(Visitor*);
     61 
     62 private:
     63     void timerFired(Timer<CompositorPendingAnimations>*) { update(false); }
     64 
     65     WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > m_pending;
     66     WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > m_waitingForCompositorAnimationStart;
     67     Timer<CompositorPendingAnimations> m_timer;
     68 };
     69 
     70 } // namespace blink
     71 
     72 #endif
     73