1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "ui/gfx/icon_util.h" 6 7 #include "base/files/file_util.h" 8 #include "base/files/important_file_writer.h" 9 #include "base/logging.h" 10 #include "base/memory/scoped_ptr.h" 11 #include "base/win/resource_util.h" 12 #include "base/win/scoped_gdi_object.h" 13 #include "base/win/scoped_handle.h" 14 #include "base/win/scoped_hdc.h" 15 #include "skia/ext/image_operations.h" 16 #include "third_party/skia/include/core/SkBitmap.h" 17 #include "ui/gfx/gdi_util.h" 18 #include "ui/gfx/image/image.h" 19 #include "ui/gfx/image/image_family.h" 20 #include "ui/gfx/size.h" 21 22 namespace { 23 24 struct ScopedICONINFO : ICONINFO { 25 ScopedICONINFO() { 26 hbmColor = NULL; 27 hbmMask = NULL; 28 } 29 30 ~ScopedICONINFO() { 31 if (hbmColor) 32 ::DeleteObject(hbmColor); 33 if (hbmMask) 34 ::DeleteObject(hbmMask); 35 } 36 }; 37 38 // Creates a new ImageFamily, |resized_image_family|, based on the images in 39 // |image_family|, but containing images of specific dimensions desirable for 40 // Windows icons. For each desired image dimension, it chooses the most 41 // appropriate image for that size, and resizes it to the desired size. 42 // Returns true on success, false on failure. Failure can occur if 43 // |image_family| is empty, all images in the family have size 0x0, or an image 44 // has no allocated pixel data. 45 // |resized_image_family| must be empty. 46 bool BuildResizedImageFamily(const gfx::ImageFamily& image_family, 47 gfx::ImageFamily* resized_image_family) { 48 DCHECK(resized_image_family); 49 DCHECK(resized_image_family->empty()); 50 51 for (size_t i = 0; i < IconUtil::kNumIconDimensions; ++i) { 52 int dimension = IconUtil::kIconDimensions[i]; 53 gfx::Size size(dimension, dimension); 54 const gfx::Image* best = image_family.GetBest(size); 55 if (!best || best->IsEmpty()) { 56 // Either |image_family| is empty, or all images have size 0x0. 57 return false; 58 } 59 60 // Optimize for the "Large icons" view in Windows Vista+. This view displays 61 // icons at full size if only if there is a 256x256 (kLargeIconSize) image 62 // in the .ico file. Otherwise, it shrinks icons to 48x48 (kMediumIconSize). 63 if (dimension > IconUtil::kMediumIconSize && 64 best->Width() <= IconUtil::kMediumIconSize && 65 best->Height() <= IconUtil::kMediumIconSize) { 66 // There is no source icon larger than 48x48, so do not create any 67 // images larger than 48x48. kIconDimensions is sorted in ascending 68 // order, so it is safe to break here. 69 break; 70 } 71 72 if (best->Size() == size) { 73 resized_image_family->Add(*best); 74 } else { 75 // There is no |dimension|x|dimension| source image. 76 // Resize this one to the desired size, and insert it. 77 SkBitmap best_bitmap = best->AsBitmap(); 78 // Only kARGB_8888 images are supported. 79 // This will also filter out images with no pixels. 80 if (best_bitmap.colorType() != kN32_SkColorType) 81 return false; 82 SkBitmap resized_bitmap = skia::ImageOperations::Resize( 83 best_bitmap, skia::ImageOperations::RESIZE_LANCZOS3, 84 dimension, dimension); 85 resized_image_family->Add(gfx::Image::CreateFrom1xBitmap(resized_bitmap)); 86 } 87 } 88 return true; 89 } 90 91 // Creates a set of bitmaps from an image family. 92 // All images smaller than 256x256 are converted to SkBitmaps, and inserted into 93 // |bitmaps| in order of aspect ratio (thinnest to widest), and then ascending 94 // size order. If an image of exactly 256x256 is specified, it is converted into 95 // PNG format and stored in |png_bytes|. Images with width or height larger than 96 // 256 are ignored. 97 // |bitmaps| must be an empty vector, and not NULL. 98 // Returns true on success, false on failure. This fails if any image in 99 // |image_family| is not a 32-bit ARGB image, or is otherwise invalid. 100 bool ConvertImageFamilyToBitmaps( 101 const gfx::ImageFamily& image_family, 102 std::vector<SkBitmap>* bitmaps, 103 scoped_refptr<base::RefCountedMemory>* png_bytes) { 104 DCHECK(bitmaps != NULL); 105 DCHECK(bitmaps->empty()); 106 107 for (gfx::ImageFamily::const_iterator it = image_family.begin(); 108 it != image_family.end(); ++it) { 109 const gfx::Image& image = *it; 110 111 // All images should have one of the kIconDimensions sizes. 112 DCHECK_GT(image.Width(), 0); 113 DCHECK_LE(image.Width(), IconUtil::kLargeIconSize); 114 DCHECK_GT(image.Height(), 0); 115 DCHECK_LE(image.Height(), IconUtil::kLargeIconSize); 116 117 SkBitmap bitmap = image.AsBitmap(); 118 119 // Only 32 bit ARGB bitmaps are supported. We also make sure the bitmap has 120 // been properly initialized. 121 SkAutoLockPixels bitmap_lock(bitmap); 122 if ((bitmap.colorType() != kN32_SkColorType) || 123 (bitmap.getPixels() == NULL)) { 124 return false; 125 } 126 127 // Special case: Icons exactly 256x256 are stored in PNG format. 128 if (image.Width() == IconUtil::kLargeIconSize && 129 image.Height() == IconUtil::kLargeIconSize) { 130 *png_bytes = image.As1xPNGBytes(); 131 } else { 132 bitmaps->push_back(bitmap); 133 } 134 } 135 136 return true; 137 } 138 139 } // namespace 140 141 // The icon images appear in the icon file in same order in which their 142 // corresponding dimensions appear in this array, so it is important to keep 143 // this array sorted. Also note that the maximum icon image size we can handle 144 // is 256 by 256. See: 145 // http://msdn.microsoft.com/en-us/library/windows/desktop/aa511280.aspx#size 146 const int IconUtil::kIconDimensions[] = { 147 8, // Recommended by the MSDN as a nice to have icon size. 148 10, // Used by the Shell (e.g. for shortcuts). 149 14, // Recommended by the MSDN as a nice to have icon size. 150 16, // Toolbar, Application and Shell icon sizes. 151 22, // Recommended by the MSDN as a nice to have icon size. 152 24, // Used by the Shell (e.g. for shortcuts). 153 32, // Toolbar, Dialog and Wizard icon size. 154 40, // Quick Launch. 155 48, // Alt+Tab icon size. 156 64, // Recommended by the MSDN as a nice to have icon size. 157 96, // Recommended by the MSDN as a nice to have icon size. 158 128, // Used by the Shell (e.g. for shortcuts). 159 256 // Used by Vista onwards for large icons. 160 }; 161 162 const size_t IconUtil::kNumIconDimensions = arraysize(kIconDimensions); 163 const size_t IconUtil::kNumIconDimensionsUpToMediumSize = 9; 164 165 HICON IconUtil::CreateHICONFromSkBitmap(const SkBitmap& bitmap) { 166 // Only 32 bit ARGB bitmaps are supported. We also try to perform as many 167 // validations as we can on the bitmap. 168 SkAutoLockPixels bitmap_lock(bitmap); 169 if ((bitmap.colorType() != kN32_SkColorType) || 170 (bitmap.width() <= 0) || (bitmap.height() <= 0) || 171 (bitmap.getPixels() == NULL)) 172 return NULL; 173 174 // We start by creating a DIB which we'll use later on in order to create 175 // the HICON. We use BITMAPV5HEADER since the bitmap we are about to convert 176 // may contain an alpha channel and the V5 header allows us to specify the 177 // alpha mask for the DIB. 178 BITMAPV5HEADER bitmap_header; 179 InitializeBitmapHeader(&bitmap_header, bitmap.width(), bitmap.height()); 180 181 void* bits = NULL; 182 HBITMAP dib; 183 184 { 185 base::win::ScopedGetDC hdc(NULL); 186 dib = ::CreateDIBSection(hdc, reinterpret_cast<BITMAPINFO*>(&bitmap_header), 187 DIB_RGB_COLORS, &bits, NULL, 0); 188 } 189 if (!dib || !bits) 190 return NULL; 191 192 memcpy(bits, bitmap.getPixels(), bitmap.width() * bitmap.height() * 4); 193 194 // Icons are generally created using an AND and XOR masks where the AND 195 // specifies boolean transparency (the pixel is either opaque or 196 // transparent) and the XOR mask contains the actual image pixels. If the XOR 197 // mask bitmap has an alpha channel, the AND monochrome bitmap won't 198 // actually be used for computing the pixel transparency. Even though all our 199 // bitmap has an alpha channel, Windows might not agree when all alpha values 200 // are zero. So the monochrome bitmap is created with all pixels transparent 201 // for this case. Otherwise, it is created with all pixels opaque. 202 bool bitmap_has_alpha_channel = PixelsHaveAlpha( 203 static_cast<const uint32*>(bitmap.getPixels()), 204 bitmap.width() * bitmap.height()); 205 206 scoped_ptr<uint8[]> mask_bits; 207 if (!bitmap_has_alpha_channel) { 208 // Bytes per line with paddings to make it word alignment. 209 size_t bytes_per_line = (bitmap.width() + 0xF) / 16 * 2; 210 size_t mask_bits_size = bytes_per_line * bitmap.height(); 211 212 mask_bits.reset(new uint8[mask_bits_size]); 213 DCHECK(mask_bits.get()); 214 215 // Make all pixels transparent. 216 memset(mask_bits.get(), 0xFF, mask_bits_size); 217 } 218 219 HBITMAP mono_bitmap = ::CreateBitmap(bitmap.width(), bitmap.height(), 1, 1, 220 reinterpret_cast<LPVOID>(mask_bits.get())); 221 DCHECK(mono_bitmap); 222 223 ICONINFO icon_info; 224 icon_info.fIcon = TRUE; 225 icon_info.xHotspot = 0; 226 icon_info.yHotspot = 0; 227 icon_info.hbmMask = mono_bitmap; 228 icon_info.hbmColor = dib; 229 HICON icon = ::CreateIconIndirect(&icon_info); 230 ::DeleteObject(dib); 231 ::DeleteObject(mono_bitmap); 232 return icon; 233 } 234 235 SkBitmap* IconUtil::CreateSkBitmapFromHICON(HICON icon, const gfx::Size& s) { 236 // We start with validating parameters. 237 if (!icon || s.IsEmpty()) 238 return NULL; 239 ScopedICONINFO icon_info; 240 if (!::GetIconInfo(icon, &icon_info)) 241 return NULL; 242 if (!icon_info.fIcon) 243 return NULL; 244 return new SkBitmap(CreateSkBitmapFromHICONHelper(icon, s)); 245 } 246 247 scoped_ptr<SkBitmap> IconUtil::CreateSkBitmapFromIconResource(HMODULE module, 248 int resource_id, 249 int size) { 250 DCHECK_LE(size, kLargeIconSize); 251 252 // For everything except the Vista+ 256x256 icons, use |LoadImage()|. 253 if (size != kLargeIconSize) { 254 HICON icon_handle = 255 static_cast<HICON>(LoadImage(module, MAKEINTRESOURCE(resource_id), 256 IMAGE_ICON, size, size, 257 LR_DEFAULTCOLOR | LR_DEFAULTSIZE)); 258 scoped_ptr<SkBitmap> bitmap(IconUtil::CreateSkBitmapFromHICON(icon_handle)); 259 DestroyIcon(icon_handle); 260 return bitmap.Pass(); 261 } 262 263 // For Vista+ 256x256 PNG icons, read the resource directly and find 264 // the corresponding icon entry to get its PNG bytes. 265 void* icon_dir_data = NULL; 266 size_t icon_dir_size = 0; 267 if (!base::win::GetResourceFromModule(module, resource_id, RT_GROUP_ICON, 268 &icon_dir_data, &icon_dir_size)) { 269 return scoped_ptr<SkBitmap>(); 270 } 271 DCHECK(icon_dir_data); 272 DCHECK_GE(icon_dir_size, sizeof(GRPICONDIR)); 273 274 const GRPICONDIR* icon_dir = 275 reinterpret_cast<const GRPICONDIR*>(icon_dir_data); 276 const GRPICONDIRENTRY* large_icon_entry = NULL; 277 for (size_t i = 0; i < icon_dir->idCount; ++i) { 278 const GRPICONDIRENTRY* entry = &icon_dir->idEntries[i]; 279 // 256x256 icons are stored with width and height set to 0. 280 // See: http://en.wikipedia.org/wiki/ICO_(file_format) 281 if (entry->bWidth == 0 && entry->bHeight == 0) { 282 large_icon_entry = entry; 283 break; 284 } 285 } 286 if (!large_icon_entry) 287 return scoped_ptr<SkBitmap>(); 288 289 void* png_data = NULL; 290 size_t png_size = 0; 291 if (!base::win::GetResourceFromModule(module, large_icon_entry->nID, RT_ICON, 292 &png_data, &png_size)) { 293 return scoped_ptr<SkBitmap>(); 294 } 295 DCHECK(png_data); 296 DCHECK_EQ(png_size, large_icon_entry->dwBytesInRes); 297 298 gfx::Image image = gfx::Image::CreateFrom1xPNGBytes( 299 new base::RefCountedStaticMemory(png_data, png_size)); 300 return scoped_ptr<SkBitmap>(new SkBitmap(image.AsBitmap())); 301 } 302 303 SkBitmap* IconUtil::CreateSkBitmapFromHICON(HICON icon) { 304 // We start with validating parameters. 305 if (!icon) 306 return NULL; 307 308 ScopedICONINFO icon_info; 309 BITMAP bitmap_info = { 0 }; 310 311 if (!::GetIconInfo(icon, &icon_info)) 312 return NULL; 313 314 if (!::GetObject(icon_info.hbmMask, sizeof(bitmap_info), &bitmap_info)) 315 return NULL; 316 317 gfx::Size icon_size(bitmap_info.bmWidth, bitmap_info.bmHeight); 318 return new SkBitmap(CreateSkBitmapFromHICONHelper(icon, icon_size)); 319 } 320 321 HICON IconUtil::CreateCursorFromDIB(const gfx::Size& icon_size, 322 const gfx::Point& hotspot, 323 const void* dib_bits, 324 size_t dib_size) { 325 BITMAPINFO icon_bitmap_info = {0}; 326 gfx::CreateBitmapHeader( 327 icon_size.width(), 328 icon_size.height(), 329 reinterpret_cast<BITMAPINFOHEADER*>(&icon_bitmap_info)); 330 331 base::win::ScopedGetDC dc(NULL); 332 base::win::ScopedCreateDC working_dc(CreateCompatibleDC(dc)); 333 base::win::ScopedGDIObject<HBITMAP> bitmap_handle( 334 CreateDIBSection(dc, 335 &icon_bitmap_info, 336 DIB_RGB_COLORS, 337 0, 338 0, 339 0)); 340 if (dib_size > 0) { 341 SetDIBits(0, 342 bitmap_handle, 343 0, 344 icon_size.height(), 345 dib_bits, 346 &icon_bitmap_info, 347 DIB_RGB_COLORS); 348 } 349 350 HBITMAP old_bitmap = reinterpret_cast<HBITMAP>( 351 SelectObject(working_dc.Get(), bitmap_handle)); 352 SetBkMode(working_dc.Get(), TRANSPARENT); 353 SelectObject(working_dc.Get(), old_bitmap); 354 355 base::win::ScopedGDIObject<HBITMAP> mask( 356 CreateBitmap(icon_size.width(), 357 icon_size.height(), 358 1, 359 1, 360 NULL)); 361 ICONINFO ii = {0}; 362 ii.fIcon = FALSE; 363 ii.xHotspot = hotspot.x(); 364 ii.yHotspot = hotspot.y(); 365 ii.hbmMask = mask; 366 ii.hbmColor = bitmap_handle; 367 368 return CreateIconIndirect(&ii); 369 } 370 371 SkBitmap IconUtil::CreateSkBitmapFromHICONHelper(HICON icon, 372 const gfx::Size& s) { 373 DCHECK(icon); 374 DCHECK(!s.IsEmpty()); 375 376 // Allocating memory for the SkBitmap object. We are going to create an ARGB 377 // bitmap so we should set the configuration appropriately. 378 SkBitmap bitmap; 379 bitmap.allocN32Pixels(s.width(), s.height()); 380 bitmap.eraseARGB(0, 0, 0, 0); 381 SkAutoLockPixels bitmap_lock(bitmap); 382 383 // Now we should create a DIB so that we can use ::DrawIconEx in order to 384 // obtain the icon's image. 385 BITMAPV5HEADER h; 386 InitializeBitmapHeader(&h, s.width(), s.height()); 387 HDC hdc = ::GetDC(NULL); 388 uint32* bits; 389 HBITMAP dib = ::CreateDIBSection(hdc, reinterpret_cast<BITMAPINFO*>(&h), 390 DIB_RGB_COLORS, reinterpret_cast<void**>(&bits), NULL, 0); 391 DCHECK(dib); 392 HDC dib_dc = CreateCompatibleDC(hdc); 393 ::ReleaseDC(NULL, hdc); 394 DCHECK(dib_dc); 395 HGDIOBJ old_obj = ::SelectObject(dib_dc, dib); 396 397 // Windows icons are defined using two different masks. The XOR mask, which 398 // represents the icon image and an AND mask which is a monochrome bitmap 399 // which indicates the transparency of each pixel. 400 // 401 // To make things more complex, the icon image itself can be an ARGB bitmap 402 // and therefore contain an alpha channel which specifies the transparency 403 // for each pixel. Unfortunately, there is no easy way to determine whether 404 // or not a bitmap has an alpha channel and therefore constructing the bitmap 405 // for the icon is nothing but straightforward. 406 // 407 // The idea is to read the AND mask but use it only if we know for sure that 408 // the icon image does not have an alpha channel. The only way to tell if the 409 // bitmap has an alpha channel is by looking through the pixels and checking 410 // whether there are non-zero alpha bytes. 411 // 412 // We start by drawing the AND mask into our DIB. 413 size_t num_pixels = s.GetArea(); 414 memset(bits, 0, num_pixels * 4); 415 ::DrawIconEx(dib_dc, 0, 0, icon, s.width(), s.height(), 0, NULL, DI_MASK); 416 417 // Capture boolean opacity. We may not use it if we find out the bitmap has 418 // an alpha channel. 419 scoped_ptr<bool[]> opaque(new bool[num_pixels]); 420 for (size_t i = 0; i < num_pixels; ++i) 421 opaque[i] = !bits[i]; 422 423 // Then draw the image itself which is really the XOR mask. 424 memset(bits, 0, num_pixels * 4); 425 ::DrawIconEx(dib_dc, 0, 0, icon, s.width(), s.height(), 0, NULL, DI_NORMAL); 426 memcpy(bitmap.getPixels(), static_cast<void*>(bits), num_pixels * 4); 427 428 // Finding out whether the bitmap has an alpha channel. 429 bool bitmap_has_alpha_channel = PixelsHaveAlpha( 430 static_cast<const uint32*>(bitmap.getPixels()), num_pixels); 431 432 // If the bitmap does not have an alpha channel, we need to build it using 433 // the previously captured AND mask. Otherwise, we are done. 434 if (!bitmap_has_alpha_channel) { 435 uint32* p = static_cast<uint32*>(bitmap.getPixels()); 436 for (size_t i = 0; i < num_pixels; ++p, ++i) { 437 DCHECK_EQ((*p & 0xff000000), 0u); 438 if (opaque[i]) 439 *p |= 0xff000000; 440 else 441 *p &= 0x00ffffff; 442 } 443 } 444 445 ::SelectObject(dib_dc, old_obj); 446 ::DeleteObject(dib); 447 ::DeleteDC(dib_dc); 448 449 return bitmap; 450 } 451 452 // static 453 bool IconUtil::CreateIconFileFromImageFamily( 454 const gfx::ImageFamily& image_family, 455 const base::FilePath& icon_path) { 456 // Creating a set of bitmaps corresponding to the icon images we'll end up 457 // storing in the icon file. Each bitmap is created by resizing the most 458 // appropriate image from |image_family| to the desired size. 459 gfx::ImageFamily resized_image_family; 460 if (!BuildResizedImageFamily(image_family, &resized_image_family)) 461 return false; 462 463 std::vector<SkBitmap> bitmaps; 464 scoped_refptr<base::RefCountedMemory> png_bytes; 465 if (!ConvertImageFamilyToBitmaps(resized_image_family, &bitmaps, &png_bytes)) 466 return false; 467 468 // Guaranteed true because BuildResizedImageFamily will provide at least one 469 // image < 256x256. 470 DCHECK(!bitmaps.empty()); 471 size_t bitmap_count = bitmaps.size(); // Not including PNG image. 472 // Including PNG image, if any. 473 size_t image_count = bitmap_count + (png_bytes.get() ? 1 : 0); 474 475 // Computing the total size of the buffer we need in order to store the 476 // images in the desired icon format. 477 size_t buffer_size = ComputeIconFileBufferSize(bitmaps); 478 // Account for the bytes needed for the PNG entry. 479 if (png_bytes.get()) 480 buffer_size += sizeof(ICONDIRENTRY) + png_bytes->size(); 481 482 // Setting the information in the structures residing within the buffer. 483 // First, we set the information which doesn't require iterating through the 484 // bitmap set and then we set the bitmap specific structures. In the latter 485 // step we also copy the actual bits. 486 std::vector<uint8> buffer(buffer_size); 487 ICONDIR* icon_dir = reinterpret_cast<ICONDIR*>(&buffer[0]); 488 icon_dir->idType = kResourceTypeIcon; 489 icon_dir->idCount = static_cast<WORD>(image_count); 490 // - 1 because there is already one ICONDIRENTRY in ICONDIR. 491 size_t icon_dir_count = image_count - 1; 492 493 size_t offset = sizeof(ICONDIR) + (sizeof(ICONDIRENTRY) * icon_dir_count); 494 for (size_t i = 0; i < bitmap_count; i++) { 495 ICONIMAGE* image = reinterpret_cast<ICONIMAGE*>(&buffer[offset]); 496 DCHECK_LT(offset, buffer_size); 497 size_t icon_image_size = 0; 498 SetSingleIconImageInformation(bitmaps[i], i, icon_dir, image, offset, 499 &icon_image_size); 500 DCHECK_GT(icon_image_size, 0U); 501 offset += icon_image_size; 502 } 503 504 // Add the PNG entry, if necessary. 505 if (png_bytes.get()) { 506 ICONDIRENTRY* entry = &icon_dir->idEntries[bitmap_count]; 507 entry->bWidth = 0; 508 entry->bHeight = 0; 509 entry->wPlanes = 1; 510 entry->wBitCount = 32; 511 entry->dwBytesInRes = static_cast<DWORD>(png_bytes->size()); 512 entry->dwImageOffset = static_cast<DWORD>(offset); 513 memcpy(&buffer[offset], png_bytes->front(), png_bytes->size()); 514 offset += png_bytes->size(); 515 } 516 517 DCHECK_EQ(offset, buffer_size); 518 519 std::string data(buffer.begin(), buffer.end()); 520 return base::ImportantFileWriter::WriteFileAtomically(icon_path, data); 521 } 522 523 bool IconUtil::PixelsHaveAlpha(const uint32* pixels, size_t num_pixels) { 524 for (const uint32* end = pixels + num_pixels; pixels != end; ++pixels) { 525 if ((*pixels & 0xff000000) != 0) 526 return true; 527 } 528 529 return false; 530 } 531 532 void IconUtil::InitializeBitmapHeader(BITMAPV5HEADER* header, int width, 533 int height) { 534 DCHECK(header); 535 memset(header, 0, sizeof(BITMAPV5HEADER)); 536 header->bV5Size = sizeof(BITMAPV5HEADER); 537 538 // Note that icons are created using top-down DIBs so we must negate the 539 // value used for the icon's height. 540 header->bV5Width = width; 541 header->bV5Height = -height; 542 header->bV5Planes = 1; 543 header->bV5Compression = BI_RGB; 544 545 // Initializing the bitmap format to 32 bit ARGB. 546 header->bV5BitCount = 32; 547 header->bV5RedMask = 0x00FF0000; 548 header->bV5GreenMask = 0x0000FF00; 549 header->bV5BlueMask = 0x000000FF; 550 header->bV5AlphaMask = 0xFF000000; 551 552 // Use the system color space. The default value is LCS_CALIBRATED_RGB, which 553 // causes us to crash if we don't specify the approprite gammas, etc. See 554 // <http://msdn.microsoft.com/en-us/library/ms536531(VS.85).aspx> and 555 // <http://b/1283121>. 556 header->bV5CSType = LCS_WINDOWS_COLOR_SPACE; 557 558 // Use a valid value for bV5Intent as 0 is not a valid one. 559 // <http://msdn.microsoft.com/en-us/library/dd183381(VS.85).aspx> 560 header->bV5Intent = LCS_GM_IMAGES; 561 } 562 563 void IconUtil::SetSingleIconImageInformation(const SkBitmap& bitmap, 564 size_t index, 565 ICONDIR* icon_dir, 566 ICONIMAGE* icon_image, 567 size_t image_offset, 568 size_t* image_byte_count) { 569 DCHECK(icon_dir != NULL); 570 DCHECK(icon_image != NULL); 571 DCHECK_GT(image_offset, 0U); 572 DCHECK(image_byte_count != NULL); 573 DCHECK_LT(bitmap.width(), kLargeIconSize); 574 DCHECK_LT(bitmap.height(), kLargeIconSize); 575 576 // We start by computing certain image values we'll use later on. 577 size_t xor_mask_size, bytes_in_resource; 578 ComputeBitmapSizeComponents(bitmap, 579 &xor_mask_size, 580 &bytes_in_resource); 581 582 icon_dir->idEntries[index].bWidth = static_cast<BYTE>(bitmap.width()); 583 icon_dir->idEntries[index].bHeight = static_cast<BYTE>(bitmap.height()); 584 icon_dir->idEntries[index].wPlanes = 1; 585 icon_dir->idEntries[index].wBitCount = 32; 586 icon_dir->idEntries[index].dwBytesInRes = bytes_in_resource; 587 icon_dir->idEntries[index].dwImageOffset = image_offset; 588 icon_image->icHeader.biSize = sizeof(BITMAPINFOHEADER); 589 590 // The width field in the BITMAPINFOHEADER structure accounts for the height 591 // of both the AND mask and the XOR mask so we need to multiply the bitmap's 592 // height by 2. The same does NOT apply to the width field. 593 icon_image->icHeader.biHeight = bitmap.height() * 2; 594 icon_image->icHeader.biWidth = bitmap.width(); 595 icon_image->icHeader.biPlanes = 1; 596 icon_image->icHeader.biBitCount = 32; 597 598 // We use a helper function for copying to actual bits from the SkBitmap 599 // object into the appropriate space in the buffer. We use a helper function 600 // (rather than just copying the bits) because there is no way to specify the 601 // orientation (bottom-up vs. top-down) of a bitmap residing in a .ico file. 602 // Thus, if we just copy the bits, we'll end up with a bottom up bitmap in 603 // the .ico file which will result in the icon being displayed upside down. 604 // The helper function copies the image into the buffer one scanline at a 605 // time. 606 // 607 // Note that we don't need to initialize the AND mask since the memory 608 // allocated for the icon data buffer was initialized to zero. The icon we 609 // create will therefore use an AND mask containing only zeros, which is OK 610 // because the underlying image has an alpha channel. An AND mask containing 611 // only zeros essentially means we'll initially treat all the pixels as 612 // opaque. 613 unsigned char* image_addr = reinterpret_cast<unsigned char*>(icon_image); 614 unsigned char* xor_mask_addr = image_addr + sizeof(BITMAPINFOHEADER); 615 CopySkBitmapBitsIntoIconBuffer(bitmap, xor_mask_addr, xor_mask_size); 616 *image_byte_count = bytes_in_resource; 617 } 618 619 void IconUtil::CopySkBitmapBitsIntoIconBuffer(const SkBitmap& bitmap, 620 unsigned char* buffer, 621 size_t buffer_size) { 622 SkAutoLockPixels bitmap_lock(bitmap); 623 unsigned char* bitmap_ptr = static_cast<unsigned char*>(bitmap.getPixels()); 624 size_t bitmap_size = bitmap.height() * bitmap.width() * 4; 625 DCHECK_EQ(buffer_size, bitmap_size); 626 for (size_t i = 0; i < bitmap_size; i += bitmap.width() * 4) { 627 memcpy(buffer + bitmap_size - bitmap.width() * 4 - i, 628 bitmap_ptr + i, 629 bitmap.width() * 4); 630 } 631 } 632 633 size_t IconUtil::ComputeIconFileBufferSize(const std::vector<SkBitmap>& set) { 634 DCHECK(!set.empty()); 635 636 // We start by counting the bytes for the structures that don't depend on the 637 // number of icon images. Note that sizeof(ICONDIR) already accounts for a 638 // single ICONDIRENTRY structure, which is why we subtract one from the 639 // number of bitmaps. 640 size_t total_buffer_size = sizeof(ICONDIR); 641 size_t bitmap_count = set.size(); 642 total_buffer_size += sizeof(ICONDIRENTRY) * (bitmap_count - 1); 643 // May not have all icon sizes, but must have at least up to medium icon size. 644 DCHECK_GE(bitmap_count, kNumIconDimensionsUpToMediumSize); 645 646 // Add the bitmap specific structure sizes. 647 for (size_t i = 0; i < bitmap_count; i++) { 648 size_t xor_mask_size, bytes_in_resource; 649 ComputeBitmapSizeComponents(set[i], 650 &xor_mask_size, 651 &bytes_in_resource); 652 total_buffer_size += bytes_in_resource; 653 } 654 return total_buffer_size; 655 } 656 657 void IconUtil::ComputeBitmapSizeComponents(const SkBitmap& bitmap, 658 size_t* xor_mask_size, 659 size_t* bytes_in_resource) { 660 // The XOR mask size is easy to calculate since we only deal with 32bpp 661 // images. 662 *xor_mask_size = bitmap.width() * bitmap.height() * 4; 663 664 // Computing the AND mask is a little trickier since it is a monochrome 665 // bitmap (regardless of the number of bits per pixels used in the XOR mask). 666 // There are two things we must make sure we do when computing the AND mask 667 // size: 668 // 669 // 1. Make sure the right number of bytes is allocated for each AND mask 670 // scan line in case the number of pixels in the image is not divisible by 671 // 8. For example, in a 15X15 image, 15 / 8 is one byte short of 672 // containing the number of bits we need in order to describe a single 673 // image scan line so we need to add a byte. Thus, we need 2 bytes instead 674 // of 1 for each scan line. 675 // 676 // 2. Make sure each scan line in the AND mask is 4 byte aligned (so that the 677 // total icon image has a 4 byte alignment). In the 15X15 image example 678 // above, we can not use 2 bytes so we increase it to the next multiple of 679 // 4 which is 4. 680 // 681 // Once we compute the size for a singe AND mask scan line, we multiply that 682 // number by the image height in order to get the total number of bytes for 683 // the AND mask. Thus, for a 15X15 image, we need 15 * 4 which is 60 bytes 684 // for the monochrome bitmap representing the AND mask. 685 size_t and_line_length = (bitmap.width() + 7) >> 3; 686 and_line_length = (and_line_length + 3) & ~3; 687 size_t and_mask_size = and_line_length * bitmap.height(); 688 size_t masks_size = *xor_mask_size + and_mask_size; 689 *bytes_in_resource = masks_size + sizeof(BITMAPINFOHEADER); 690 } 691