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      1 // Copyright 2013 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "ash/wm/window_positioner.h"
      6 
      7 #include "ash/screen_util.h"
      8 #include "ash/shell.h"
      9 #include "ash/shell_window_ids.h"
     10 #include "ash/wm/mru_window_tracker.h"
     11 #include "ash/wm/window_resizer.h"
     12 #include "ash/wm/window_state.h"
     13 #include "ash/wm/window_util.h"
     14 #include "ui/aura/window.h"
     15 #include "ui/aura/window_delegate.h"
     16 #include "ui/aura/window_event_dispatcher.h"
     17 #include "ui/compositor/layer.h"
     18 #include "ui/compositor/scoped_layer_animation_settings.h"
     19 #include "ui/gfx/screen.h"
     20 #include "ui/wm/core/window_animations.h"
     21 #include "ui/wm/core/window_util.h"
     22 
     23 namespace ash {
     24 
     25 const int WindowPositioner::kMinimumWindowOffset = 32;
     26 
     27 // The number of pixels which are kept free top, left and right when a window
     28 // gets positioned to its default location.
     29 // static
     30 const int WindowPositioner::kDesktopBorderSize = 16;
     31 
     32 // Maximum width of a window even if there is more room on the desktop.
     33 // static
     34 const int WindowPositioner::kMaximumWindowWidth = 1100;
     35 
     36 namespace {
     37 
     38 // When a window gets opened in default mode and the screen is less than or
     39 // equal to this width, the window will get opened in maximized mode. This value
     40 // can be reduced to a "tame" number if the feature is disabled.
     41 const int kForceMaximizeWidthLimit = 1366;
     42 
     43 // The time in milliseconds which should be used to visually move a window
     44 // through an automatic "intelligent" window management option.
     45 const int kWindowAutoMoveDurationMS = 125;
     46 
     47 // If set to true all window repositioning actions will be ignored. Set through
     48 // WindowPositioner::SetIgnoreActivations().
     49 static bool disable_auto_positioning = false;
     50 
     51 // If set to true, by default the first window in ASH will be maximized.
     52 static bool maximize_first_window = false;
     53 
     54 // Check if any management should be performed (with a given |window|).
     55 bool UseAutoWindowManager(const aura::Window* window) {
     56   if (disable_auto_positioning)
     57     return false;
     58   const wm::WindowState* window_state = wm::GetWindowState(window);
     59   return !window_state->is_dragged() && window_state->window_position_managed();
     60 }
     61 
     62 // Check if a given |window| can be managed. This includes that it's state is
     63 // not minimized/maximized/the user has changed it's size by hand already.
     64 // It furthermore checks for the WindowIsManaged status.
     65 bool WindowPositionCanBeManaged(const aura::Window* window) {
     66   if (disable_auto_positioning)
     67     return false;
     68   const wm::WindowState* window_state = wm::GetWindowState(window);
     69   return window_state->window_position_managed() &&
     70       !window_state->IsMinimized() &&
     71       !window_state->IsMaximized() &&
     72       !window_state->bounds_changed_by_user();
     73 }
     74 
     75 // Get the work area for a given |window| in parent coordinates.
     76 gfx::Rect GetWorkAreaForWindowInParent(aura::Window* window) {
     77 #if defined(OS_WIN)
     78   // On Win 8, the host window can't be resized, so
     79   // use window's bounds instead.
     80   // TODO(oshima): Emulate host window resize on win8.
     81   gfx::Rect work_area = gfx::Rect(window->parent()->bounds().size());
     82   work_area.Inset(Shell::GetScreen()->GetDisplayMatching(
     83       window->parent()->GetBoundsInScreen()).GetWorkAreaInsets());
     84   return work_area;
     85 #else
     86   return ScreenUtil::GetDisplayWorkAreaBoundsInParent(window);
     87 #endif
     88 }
     89 
     90 // Move the given |bounds| on the available |work_area| in the direction
     91 // indicated by |move_right|. If |move_right| is true, the rectangle gets moved
     92 // to the right edge, otherwise to the left one.
     93 bool MoveRectToOneSide(const gfx::Rect& work_area,
     94                        bool move_right,
     95                        gfx::Rect* bounds) {
     96   if (move_right) {
     97     if (work_area.right() > bounds->right()) {
     98       bounds->set_x(work_area.right() - bounds->width());
     99       return true;
    100     }
    101   } else {
    102     if (work_area.x() < bounds->x()) {
    103       bounds->set_x(work_area.x());
    104       return true;
    105     }
    106   }
    107   return false;
    108 }
    109 
    110 // Move a |window| to new |bounds|. Animate if desired by user.
    111 // Moves the transient children of the |window| as well by the same |offset| as
    112 // the parent |window|.
    113 void SetBoundsAndOffsetTransientChildren(aura::Window* window,
    114                                          const gfx::Rect& bounds,
    115                                          const gfx::Rect& work_area,
    116                                          const gfx::Vector2d& offset) {
    117   aura::Window::Windows transient_children =
    118       ::wm::GetTransientChildren(window);
    119   for (aura::Window::Windows::iterator iter = transient_children.begin();
    120       iter != transient_children.end(); ++iter) {
    121     aura::Window* transient_child = *iter;
    122     gfx::Rect child_bounds = transient_child->bounds();
    123     gfx::Rect new_child_bounds = child_bounds + offset;
    124     if ((child_bounds.x() <= work_area.x() &&
    125          new_child_bounds.x() <= work_area.x()) ||
    126         (child_bounds.right() >= work_area.right() &&
    127          new_child_bounds.right() >= work_area.right())) {
    128       continue;
    129     }
    130     if (new_child_bounds.right() > work_area.right())
    131       new_child_bounds.set_x(work_area.right() - bounds.width());
    132     else if (new_child_bounds.x() < work_area.x())
    133       new_child_bounds.set_x(work_area.x());
    134     SetBoundsAndOffsetTransientChildren(transient_child,
    135                                         new_child_bounds, work_area, offset);
    136   }
    137 
    138   if (::wm::WindowAnimationsDisabled(window)) {
    139     window->SetBounds(bounds);
    140     return;
    141   }
    142 
    143   ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator());
    144   settings.SetTransitionDuration(
    145       base::TimeDelta::FromMilliseconds(kWindowAutoMoveDurationMS));
    146   window->SetBounds(bounds);
    147 }
    148 
    149 // Move a |window| to new |bounds|. Animate if desired by user.
    150 // Note: The function will do nothing if the bounds did not change.
    151 void SetBoundsAnimated(aura::Window* window,
    152                        const gfx::Rect& bounds,
    153                        const gfx::Rect& work_area) {
    154   gfx::Rect old_bounds = window->GetTargetBounds();
    155   if (bounds == old_bounds)
    156     return;
    157   gfx::Vector2d offset(bounds.origin() - old_bounds.origin());
    158   SetBoundsAndOffsetTransientChildren(window, bounds, work_area, offset);
    159 }
    160 
    161 // Move |window| into the center of the screen - or restore it to the previous
    162 // position.
    163 void AutoPlaceSingleWindow(aura::Window* window, bool animated) {
    164   gfx::Rect work_area = GetWorkAreaForWindowInParent(window);
    165   gfx::Rect bounds = window->bounds();
    166   const gfx::Rect* user_defined_area =
    167       wm::GetWindowState(window)->pre_auto_manage_window_bounds();
    168   if (user_defined_area) {
    169     bounds = *user_defined_area;
    170     ash::wm::AdjustBoundsToEnsureMinimumWindowVisibility(work_area, &bounds);
    171   } else {
    172     // Center the window (only in x).
    173     bounds.set_x(work_area.x() + (work_area.width() - bounds.width()) / 2);
    174   }
    175 
    176   if (animated)
    177     SetBoundsAnimated(window, bounds, work_area);
    178   else
    179     window->SetBounds(bounds);
    180 }
    181 
    182 // Get the first open (non minimized) window which is on the screen defined.
    183 aura::Window* GetReferenceWindow(const aura::Window* root_window,
    184                                  const aura::Window* exclude,
    185                                  bool *single_window) {
    186   if (single_window)
    187     *single_window = true;
    188   // Get the active window.
    189   aura::Window* active = ash::wm::GetActiveWindow();
    190   if (active && active->GetRootWindow() != root_window)
    191     active = NULL;
    192 
    193   // Get a list of all windows.
    194   const std::vector<aura::Window*> windows =
    195       ash::MruWindowTracker::BuildWindowList(false);
    196 
    197   if (windows.empty())
    198     return NULL;
    199 
    200   aura::Window::Windows::const_iterator iter = windows.begin();
    201   // Find the index of the current active window.
    202   if (active)
    203     iter = std::find(windows.begin(), windows.end(), active);
    204 
    205   int index = (iter == windows.end()) ? 0 : (iter - windows.begin());
    206 
    207   // Scan the cycle list backwards to see which is the second topmost window
    208   // (and so on). Note that we might cycle a few indices twice if there is no
    209   // suitable window. However - since the list is fairly small this should be
    210   // very fast anyways.
    211   aura::Window* found = NULL;
    212   for (int i = index + windows.size(); i >= 0; i--) {
    213     aura::Window* window = windows[i % windows.size()];
    214     while (::wm::GetTransientParent(window))
    215       window = ::wm::GetTransientParent(window);
    216     if (window != exclude && window->type() == ui::wm::WINDOW_TYPE_NORMAL &&
    217         window->GetRootWindow() == root_window && window->TargetVisibility() &&
    218         wm::GetWindowState(window)->window_position_managed()) {
    219       if (found && found != window) {
    220         // no need to check !single_window because the function must have
    221         // been already returned in the "if (!single_window)" below.
    222         *single_window = false;
    223         return found;
    224       }
    225       found = window;
    226       // If there is no need to check single window, return now.
    227       if (!single_window)
    228         return found;
    229     }
    230   }
    231   return found;
    232 }
    233 
    234 }  // namespace
    235 
    236 // static
    237 int WindowPositioner::GetForceMaximizedWidthLimit() {
    238   return kForceMaximizeWidthLimit;
    239 }
    240 
    241 // static
    242 void WindowPositioner::GetBoundsAndShowStateForNewWindow(
    243     const gfx::Screen* screen,
    244     const aura::Window* new_window,
    245     bool is_saved_bounds,
    246     ui::WindowShowState show_state_in,
    247     gfx::Rect* bounds_in_out,
    248     ui::WindowShowState* show_state_out) {
    249 
    250   // Always open new window in the target display.
    251   aura::Window* target = Shell::GetTargetRootWindow();
    252 
    253   aura::Window* top_window = GetReferenceWindow(target, NULL, NULL);
    254   // Our window should not have any impact if we are already on top.
    255   if (top_window == new_window)
    256     top_window = NULL;
    257 
    258   // If there is no valid other window we take and adjust the passed coordinates
    259   // and show state.
    260   if (!top_window) {
    261     gfx::Rect work_area = screen->GetDisplayNearestWindow(target).work_area();
    262 
    263     bounds_in_out->AdjustToFit(work_area);
    264     // Use adjusted saved bounds, if there is one.
    265     if (is_saved_bounds)
    266       return;
    267     // When using "small screens" we want to always open in full screen mode.
    268     if (show_state_in == ui::SHOW_STATE_DEFAULT && (maximize_first_window ||
    269          (work_area.width() <= GetForceMaximizedWidthLimit() &&
    270          (!new_window || !wm::GetWindowState(new_window)->IsFullscreen())))) {
    271       *show_state_out = ui::SHOW_STATE_MAXIMIZED;
    272     }
    273     return;
    274   }
    275   wm::WindowState* top_window_state = wm::GetWindowState(top_window);
    276   bool maximized = top_window_state->IsMaximized();
    277   // We ignore the saved show state, but look instead for the top level
    278   // window's show state.
    279   if (show_state_in == ui::SHOW_STATE_DEFAULT) {
    280     *show_state_out = maximized ? ui::SHOW_STATE_MAXIMIZED :
    281         ui::SHOW_STATE_DEFAULT;
    282   }
    283 
    284   if (maximized) {
    285     bool has_restore_bounds = top_window_state->HasRestoreBounds();
    286     if (has_restore_bounds) {
    287       // For a maximized window ignore the real bounds of the top level window
    288       // and use its restore bounds instead. Offset the bounds to prevent the
    289       // windows from overlapping exactly when restored.
    290       *bounds_in_out = top_window_state->GetRestoreBoundsInScreen() +
    291           gfx::Vector2d(kMinimumWindowOffset, kMinimumWindowOffset);
    292     }
    293     if (is_saved_bounds || has_restore_bounds) {
    294       gfx::Rect work_area = screen->GetDisplayNearestWindow(target).work_area();
    295       bounds_in_out->AdjustToFit(work_area);
    296       // Use adjusted saved bounds or restore bounds, if there is one.
    297       return;
    298     }
    299   }
    300 
    301   // Use the size of the other window. The window's bound will be rearranged
    302   // in ash::WorkspaceLayoutManager using this location.
    303   *bounds_in_out = top_window->GetBoundsInScreen();
    304 }
    305 
    306 // static
    307 void WindowPositioner::RearrangeVisibleWindowOnHideOrRemove(
    308     const aura::Window* removed_window) {
    309   if (!UseAutoWindowManager(removed_window))
    310     return;
    311   // Find a single open browser window.
    312   bool single_window;
    313   aura::Window* other_shown_window = GetReferenceWindow(
    314       removed_window->GetRootWindow(), removed_window, &single_window);
    315   if (!other_shown_window || !single_window ||
    316       !WindowPositionCanBeManaged(other_shown_window))
    317     return;
    318   AutoPlaceSingleWindow(other_shown_window, true);
    319 }
    320 
    321 // static
    322 bool WindowPositioner::DisableAutoPositioning(bool ignore) {
    323   bool old_state = disable_auto_positioning;
    324   disable_auto_positioning = ignore;
    325   return old_state;
    326 }
    327 
    328 // static
    329 void WindowPositioner::RearrangeVisibleWindowOnShow(
    330     aura::Window* added_window) {
    331   wm::WindowState* added_window_state = wm::GetWindowState(added_window);
    332   if (!added_window->TargetVisibility())
    333     return;
    334 
    335   if (!UseAutoWindowManager(added_window) ||
    336       added_window_state->bounds_changed_by_user()) {
    337     if (added_window_state->minimum_visibility()) {
    338       // Guarantee minimum visibility within the work area.
    339       gfx::Rect work_area = GetWorkAreaForWindowInParent(added_window);
    340       gfx::Rect bounds = added_window->bounds();
    341       gfx::Rect new_bounds = bounds;
    342       ash::wm::AdjustBoundsToEnsureMinimumWindowVisibility(work_area,
    343                                                            &new_bounds);
    344       if (new_bounds != bounds)
    345         added_window->SetBounds(new_bounds);
    346     }
    347     return;
    348   }
    349   // Find a single open managed window.
    350   bool single_window;
    351   aura::Window* other_shown_window = GetReferenceWindow(
    352       added_window->GetRootWindow(), added_window, &single_window);
    353 
    354   if (!other_shown_window) {
    355     // It could be that this window is the first window joining the workspace.
    356     if (!WindowPositionCanBeManaged(added_window) || other_shown_window)
    357       return;
    358     // Since we might be going from 0 to 1 window, we have to arrange the new
    359     // window to a good default.
    360     AutoPlaceSingleWindow(added_window, false);
    361     return;
    362   }
    363 
    364   gfx::Rect other_bounds = other_shown_window->bounds();
    365   gfx::Rect work_area = GetWorkAreaForWindowInParent(added_window);
    366   bool move_other_right =
    367       other_bounds.CenterPoint().x() > work_area.x() + work_area.width() / 2;
    368 
    369   // Push the other window to the size only if there are two windows left.
    370   if (single_window) {
    371     // When going from one to two windows both windows loose their
    372     // "positioned by user" flags.
    373     added_window_state->set_bounds_changed_by_user(false);
    374     wm::WindowState* other_window_state =
    375         wm::GetWindowState(other_shown_window);
    376     other_window_state->set_bounds_changed_by_user(false);
    377 
    378     if (WindowPositionCanBeManaged(other_shown_window)) {
    379       // Don't override pre auto managed bounds as the current bounds
    380       // may not be original.
    381       if (!other_window_state->pre_auto_manage_window_bounds())
    382         other_window_state->SetPreAutoManageWindowBounds(other_bounds);
    383 
    384       // Push away the other window after remembering its current position.
    385       if (MoveRectToOneSide(work_area, move_other_right, &other_bounds))
    386         SetBoundsAnimated(other_shown_window, other_bounds, work_area);
    387     }
    388   }
    389 
    390   // Remember the current location of the window if it's new and push
    391   // it also to the opposite location if needed.  Since it is just
    392   // being shown, we do not need to animate it.
    393   gfx::Rect added_bounds = added_window->bounds();
    394   if (!added_window_state->pre_auto_manage_window_bounds())
    395     added_window_state->SetPreAutoManageWindowBounds(added_bounds);
    396   if (MoveRectToOneSide(work_area, !move_other_right, &added_bounds))
    397     added_window->SetBounds(added_bounds);
    398 }
    399 
    400 WindowPositioner::WindowPositioner()
    401     : pop_position_offset_increment_x(0),
    402       pop_position_offset_increment_y(0),
    403       popup_position_offset_from_screen_corner_x(0),
    404       popup_position_offset_from_screen_corner_y(0),
    405       last_popup_position_x_(0),
    406       last_popup_position_y_(0) {
    407 }
    408 
    409 WindowPositioner::~WindowPositioner() {
    410 }
    411 
    412 gfx::Rect WindowPositioner::GetDefaultWindowBounds(
    413     const gfx::Display& display) {
    414   const gfx::Rect work_area = display.work_area();
    415   // There should be a 'desktop' border around the window at the left and right
    416   // side.
    417   int default_width = work_area.width() - 2 * kDesktopBorderSize;
    418   // There should also be a 'desktop' border around the window at the top.
    419   // Since the workspace excludes the tray area we only need one border size.
    420   int default_height = work_area.height() - kDesktopBorderSize;
    421   int offset_x = kDesktopBorderSize;
    422   if (default_width > kMaximumWindowWidth) {
    423     // The window should get centered on the screen and not follow the grid.
    424     offset_x = (work_area.width() - kMaximumWindowWidth) / 2;
    425     default_width = kMaximumWindowWidth;
    426   }
    427   return gfx::Rect(work_area.x() + offset_x,
    428                    work_area.y() + kDesktopBorderSize,
    429                    default_width,
    430                    default_height);
    431 }
    432 
    433 gfx::Rect WindowPositioner::GetPopupPosition(const gfx::Rect& old_pos) {
    434   int grid = kMinimumWindowOffset;
    435   popup_position_offset_from_screen_corner_x = grid;
    436   popup_position_offset_from_screen_corner_y = grid;
    437   if (!pop_position_offset_increment_x) {
    438     // When the popup position increment is 0, the last popup position
    439     // was not yet initialized.
    440     last_popup_position_x_ = popup_position_offset_from_screen_corner_x;
    441     last_popup_position_y_ = popup_position_offset_from_screen_corner_y;
    442   }
    443   pop_position_offset_increment_x = grid;
    444   pop_position_offset_increment_y = grid;
    445   // We handle the Multi monitor support by retrieving the active window's
    446   // work area.
    447   aura::Window* window = wm::GetActiveWindow();
    448   const gfx::Rect work_area = window && window->IsVisible() ?
    449       Shell::GetScreen()->GetDisplayNearestWindow(window).work_area() :
    450       Shell::GetScreen()->GetPrimaryDisplay().work_area();
    451   // Only try to reposition the popup when it is not spanning the entire
    452   // screen.
    453   if ((old_pos.width() + popup_position_offset_from_screen_corner_x >=
    454       work_area.width()) ||
    455       (old_pos.height() + popup_position_offset_from_screen_corner_y >=
    456        work_area.height()))
    457     return AlignPopupPosition(old_pos, work_area, grid);
    458   const gfx::Rect result = SmartPopupPosition(old_pos, work_area, grid);
    459   if (!result.IsEmpty())
    460     return AlignPopupPosition(result, work_area, grid);
    461   return NormalPopupPosition(old_pos, work_area);
    462 }
    463 
    464 // static
    465 void WindowPositioner::SetMaximizeFirstWindow(bool maximize) {
    466   maximize_first_window = maximize;
    467 }
    468 
    469 gfx::Rect WindowPositioner::NormalPopupPosition(
    470     const gfx::Rect& old_pos,
    471     const gfx::Rect& work_area) {
    472   int w = old_pos.width();
    473   int h = old_pos.height();
    474   // Note: The 'last_popup_position' is checked and kept relative to the
    475   // screen size. The offsetting will be done in the last step when the
    476   // target rectangle gets returned.
    477   bool reset = false;
    478   if (last_popup_position_y_ + h > work_area.height() ||
    479       last_popup_position_x_ + w > work_area.width()) {
    480     // Popup does not fit on screen. Reset to next diagonal row.
    481     last_popup_position_x_ -= last_popup_position_y_ -
    482                               popup_position_offset_from_screen_corner_x -
    483                               pop_position_offset_increment_x;
    484     last_popup_position_y_ = popup_position_offset_from_screen_corner_y;
    485     reset = true;
    486   }
    487   if (last_popup_position_x_ + w > work_area.width()) {
    488     // Start again over.
    489     last_popup_position_x_ = popup_position_offset_from_screen_corner_x;
    490     last_popup_position_y_ = popup_position_offset_from_screen_corner_y;
    491     reset = true;
    492   }
    493   int x = last_popup_position_x_;
    494   int y = last_popup_position_y_;
    495   if (!reset) {
    496     last_popup_position_x_ += pop_position_offset_increment_x;
    497     last_popup_position_y_ += pop_position_offset_increment_y;
    498   }
    499   return gfx::Rect(x + work_area.x(), y + work_area.y(), w, h);
    500 }
    501 
    502 gfx::Rect WindowPositioner::SmartPopupPosition(
    503     const gfx::Rect& old_pos,
    504     const gfx::Rect& work_area,
    505     int grid) {
    506   const std::vector<aura::Window*> windows =
    507       MruWindowTracker::BuildWindowList(false);
    508 
    509   std::vector<const gfx::Rect*> regions;
    510   // Process the window list and check if we can bail immediately.
    511   for (size_t i = 0; i < windows.size(); i++) {
    512     // We only include opaque and visible windows.
    513     if (windows[i] && windows[i]->IsVisible() && windows[i]->layer() &&
    514         (!windows[i]->transparent() ||
    515          windows[i]->layer()->GetTargetOpacity() == 1.0)) {
    516       wm::WindowState* window_state = wm::GetWindowState(windows[i]);
    517       // When any window is maximized we cannot find any free space.
    518       if (window_state->IsMaximizedOrFullscreen())
    519         return gfx::Rect(0, 0, 0, 0);
    520       if (window_state->IsNormalOrSnapped())
    521         regions.push_back(&windows[i]->bounds());
    522     }
    523   }
    524 
    525   if (regions.empty())
    526     return gfx::Rect(0, 0, 0, 0);
    527 
    528   int w = old_pos.width();
    529   int h = old_pos.height();
    530   int x_end = work_area.width() / 2;
    531   int x, x_increment;
    532   // We parse for a proper location on the screen. We do this in two runs:
    533   // The first run will start from the left, parsing down, skipping any
    534   // overlapping windows it will encounter until the popup's height can not
    535   // be served anymore. Then the next grid position to the right will be
    536   // taken, and the same cycle starts again. This will be repeated until we
    537   // hit the middle of the screen (or we find a suitable location).
    538   // In the second run we parse beginning from the right corner downwards and
    539   // then to the left.
    540   // When no location was found, an empty rectangle will be returned.
    541   for (int run = 0; run < 2; run++) {
    542     if (run == 0) { // First run: Start left, parse right till mid screen.
    543       x = 0;
    544       x_increment = pop_position_offset_increment_x;
    545     } else { // Second run: Start right, parse left till mid screen.
    546       x = work_area.width() - w;
    547       x_increment = -pop_position_offset_increment_x;
    548     }
    549     // Note: The passing (x,y,w,h) window is always relative to the work area's
    550     // origin.
    551     for (; x_increment > 0 ? (x < x_end) : (x > x_end); x += x_increment) {
    552       int y = 0;
    553       while (y + h <= work_area.height()) {
    554         size_t i;
    555         for (i = 0; i < regions.size(); i++) {
    556           if (regions[i]->Intersects(gfx::Rect(x + work_area.x(),
    557                                                y + work_area.y(), w, h))) {
    558             y = regions[i]->bottom() - work_area.y();
    559             break;
    560           }
    561         }
    562         if (i >= regions.size())
    563           return gfx::Rect(x + work_area.x(), y + work_area.y(), w, h);
    564       }
    565     }
    566   }
    567   return gfx::Rect(0, 0, 0, 0);
    568 }
    569 
    570 gfx::Rect WindowPositioner::AlignPopupPosition(
    571     const gfx::Rect& pos,
    572     const gfx::Rect& work_area,
    573     int grid) {
    574   if (grid <= 1)
    575     return pos;
    576 
    577   int x = pos.x() - (pos.x() - work_area.x()) % grid;
    578   int y = pos.y() - (pos.y() - work_area.y()) % grid;
    579   int w = pos.width();
    580   int h = pos.height();
    581 
    582   // If the alignment was pushing the window out of the screen, we ignore the
    583   // alignment for that call.
    584   if (abs(pos.right() - work_area.right()) < grid)
    585     x = work_area.right() - w;
    586   if (abs(pos.bottom() - work_area.bottom()) < grid)
    587     y = work_area.bottom() - h;
    588   return gfx::Rect(x, y, w, h);
    589 }
    590 
    591 }  // namespace ash
    592