effects.h | 16 // A simple struct to represent (write) effects. A write is represented as a 21 // effects. 23 // There are two ways to compose effects: sequentially (they happen one after 62 // Classes encapsulating sets of effects on variables. 64 // Effects maps variables to effects and supports sequential and alternative 75 // We also (ab)use Effects/NestedEffects as a representation for abstract 76 // store typings. In that case, only definite effects are of interest. 78 template<class Var, class Base, class Effects> 104 void Seq(Effects that) 165 Effects effects; member in struct:v8::internal::EffectsMixin::Overrider 282 Effects<Var, kNoVar> effects; member in struct:v8::internal::NestedEffectsBase::Node [all...] |