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      1 // Copyright 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "cc/test/geometry_test_utils.h"
      6 
      7 #include "base/logging.h"
      8 #include "testing/gtest/include/gtest/gtest.h"
      9 #include "ui/gfx/transform.h"
     10 
     11 namespace cc {
     12 
     13 // NOTE: even though transform data types use double precision, we only check
     14 // for equality within single-precision error bounds because many transforms
     15 // originate from single-precision data types such as quads/rects/etc.
     16 
     17 void ExpectTransformationMatrixEq(const gfx::Transform& expected,
     18                                   const gfx::Transform& actual) {
     19   EXPECT_FLOAT_EQ((expected).matrix().get(0, 0), (actual).matrix().get(0, 0));
     20   EXPECT_FLOAT_EQ((expected).matrix().get(1, 0), (actual).matrix().get(1, 0));
     21   EXPECT_FLOAT_EQ((expected).matrix().get(2, 0), (actual).matrix().get(2, 0));
     22   EXPECT_FLOAT_EQ((expected).matrix().get(3, 0), (actual).matrix().get(3, 0));
     23   EXPECT_FLOAT_EQ((expected).matrix().get(0, 1), (actual).matrix().get(0, 1));
     24   EXPECT_FLOAT_EQ((expected).matrix().get(1, 1), (actual).matrix().get(1, 1));
     25   EXPECT_FLOAT_EQ((expected).matrix().get(2, 1), (actual).matrix().get(2, 1));
     26   EXPECT_FLOAT_EQ((expected).matrix().get(3, 1), (actual).matrix().get(3, 1));
     27   EXPECT_FLOAT_EQ((expected).matrix().get(0, 2), (actual).matrix().get(0, 2));
     28   EXPECT_FLOAT_EQ((expected).matrix().get(1, 2), (actual).matrix().get(1, 2));
     29   EXPECT_FLOAT_EQ((expected).matrix().get(2, 2), (actual).matrix().get(2, 2));
     30   EXPECT_FLOAT_EQ((expected).matrix().get(3, 2), (actual).matrix().get(3, 2));
     31   EXPECT_FLOAT_EQ((expected).matrix().get(0, 3), (actual).matrix().get(0, 3));
     32   EXPECT_FLOAT_EQ((expected).matrix().get(1, 3), (actual).matrix().get(1, 3));
     33   EXPECT_FLOAT_EQ((expected).matrix().get(2, 3), (actual).matrix().get(2, 3));
     34   EXPECT_FLOAT_EQ((expected).matrix().get(3, 3), (actual).matrix().get(3, 3));
     35 }
     36 
     37 gfx::Transform Inverse(const gfx::Transform& transform) {
     38   gfx::Transform result(gfx::Transform::kSkipInitialization);
     39   bool inverted_successfully = transform.GetInverse(&result);
     40   DCHECK(inverted_successfully);
     41   return result;
     42 }
     43 
     44 }  // namespace cc
     45