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      1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef UI_KEYBOARD_KEYBOARD_CONTROLLER_H_
      6 #define UI_KEYBOARD_KEYBOARD_CONTROLLER_H_
      7 
      8 #include "base/basictypes.h"
      9 #include "base/event_types.h"
     10 #include "base/memory/scoped_ptr.h"
     11 #include "base/observer_list.h"
     12 #include "ui/aura/window_observer.h"
     13 #include "ui/base/ime/input_method_observer.h"
     14 #include "ui/base/ime/text_input_type.h"
     15 #include "ui/gfx/rect.h"
     16 #include "ui/keyboard/keyboard_export.h"
     17 #include "url/gurl.h"
     18 
     19 namespace aura {
     20 class Window;
     21 }
     22 namespace ui {
     23 class InputMethod;
     24 class TextInputClient;
     25 }
     26 
     27 namespace keyboard {
     28 
     29 class CallbackAnimationObserver;
     30 class WindowBoundsChangeObserver;
     31 class KeyboardControllerObserver;
     32 class KeyboardControllerProxy;
     33 
     34 // Animation distance.
     35 const int kAnimationDistance = 30;
     36 
     37 // Provides control of the virtual keyboard, including providing a container
     38 // and controlling visibility.
     39 class KEYBOARD_EXPORT KeyboardController : public ui::InputMethodObserver,
     40                                            public aura::WindowObserver {
     41  public:
     42   // Different ways to hide the keyboard.
     43   enum HideReason {
     44     // System initiated.
     45     HIDE_REASON_AUTOMATIC,
     46     // User initiated.
     47     HIDE_REASON_MANUAL,
     48   };
     49 
     50   // Takes ownership of |proxy|.
     51   explicit KeyboardController(KeyboardControllerProxy* proxy);
     52   virtual ~KeyboardController();
     53 
     54   // Returns the container for the keyboard, which is owned by
     55   // KeyboardController.
     56   aura::Window* GetContainerWindow();
     57 
     58   // Whether the container window for the keyboard has been initialized.
     59   bool keyboard_container_initialized() const {
     60     return container_.get() != NULL;
     61   }
     62 
     63   // Reloads the content of the keyboard. No-op if the keyboard content is not
     64   // loaded yet.
     65   void Reload();
     66 
     67   // Hides virtual keyboard and notifies observer bounds change.
     68   // This function should be called with a delay to avoid layout flicker
     69   // when the focus of input field quickly change. |automatic| is true when the
     70   // call is made by the system rather than initiated by the user.
     71   void HideKeyboard(HideReason reason);
     72 
     73   // Notifies the keyboard observer for keyboard bounds changed.
     74   void NotifyKeyboardBoundsChanging(const gfx::Rect& new_bounds);
     75 
     76   // Management of the observer list.
     77   virtual void AddObserver(KeyboardControllerObserver* observer);
     78   virtual void RemoveObserver(KeyboardControllerObserver* observer);
     79 
     80   KeyboardControllerProxy* proxy() { return proxy_.get(); }
     81 
     82   void set_lock_keyboard(bool lock) { lock_keyboard_ = lock; }
     83 
     84   // Force the keyboard to show up if not showing and lock the keyboard if
     85   // |lock| is true.
     86   void ShowKeyboard(bool lock);
     87 
     88   // Sets the active keyboard controller. KeyboardController takes ownership of
     89   // the instance. Calling ResetIntance with a new instance destroys the
     90   // previous one. May be called with NULL to clear the instance.
     91   static void ResetInstance(KeyboardController* controller);
     92 
     93   // Retrieve the active keyboard controller.
     94   static KeyboardController* GetInstance();
     95 
     96   // Returns true if keyboard is currently visible.
     97   bool keyboard_visible() { return keyboard_visible_; }
     98 
     99   bool show_on_resize() { return show_on_resize_; }
    100 
    101   // Returns the current keyboard bounds. When the keyboard is not shown,
    102   // an empty rectangle will get returned.
    103   const gfx::Rect& current_keyboard_bounds() {
    104     return current_keyboard_bounds_;
    105   }
    106 
    107   // Determines whether a particular window should have insets for overscroll.
    108   bool ShouldEnableInsets(aura::Window* window);
    109 
    110   // Updates insets on web content window
    111   void UpdateWindowInsets(aura::Window* window);
    112 
    113  private:
    114   // For access to Observer methods for simulation.
    115   friend class KeyboardControllerTest;
    116 
    117   // aura::WindowObserver overrides
    118   virtual void OnWindowHierarchyChanged(
    119       const HierarchyChangeParams& params) OVERRIDE;
    120 
    121   // InputMethodObserver overrides
    122   virtual void OnTextInputTypeChanged(
    123       const ui::TextInputClient* client) OVERRIDE {}
    124   virtual void OnFocus() OVERRIDE {}
    125   virtual void OnBlur() OVERRIDE {}
    126   virtual void OnCaretBoundsChanged(
    127       const ui::TextInputClient* client) OVERRIDE {}
    128   virtual void OnTextInputStateChanged(
    129       const ui::TextInputClient* client) OVERRIDE;
    130   virtual void OnInputMethodDestroyed(
    131       const ui::InputMethod* input_method) OVERRIDE;
    132   virtual void OnShowImeIfNeeded() OVERRIDE;
    133 
    134   // Show virtual keyboard immediately with animation.
    135   void ShowKeyboardInternal();
    136 
    137   // Clears any insets on web content windows.
    138   void ResetWindowInsets();
    139 
    140   // Returns true if keyboard is scheduled to hide.
    141   bool WillHideKeyboard() const;
    142 
    143   // Called when show and hide animation finished successfully. If the animation
    144   // is aborted, it won't be called.
    145   void ShowAnimationFinished();
    146   void HideAnimationFinished();
    147 
    148   // Adds an observer for tracking changes to a window size or
    149   // position while the keyboard is displayed. Any window repositioning
    150   // invalidates insets for overscrolling.
    151   void AddBoundsChangedObserver(aura::Window* window);
    152 
    153   scoped_ptr<KeyboardControllerProxy> proxy_;
    154   scoped_ptr<aura::Window> container_;
    155   // CallbackAnimationObserver should destructed before container_ because it
    156   // uses container_'s animator.
    157   scoped_ptr<CallbackAnimationObserver> animation_observer_;
    158 
    159   scoped_ptr<WindowBoundsChangeObserver> window_bounds_observer_;
    160 
    161   ui::InputMethod* input_method_;
    162   bool keyboard_visible_;
    163   bool show_on_resize_;
    164   bool lock_keyboard_;
    165   ui::TextInputType type_;
    166 
    167   ObserverList<KeyboardControllerObserver> observer_list_;
    168 
    169   // The currently used keyboard position.
    170   gfx::Rect current_keyboard_bounds_;
    171 
    172   static KeyboardController* instance_;
    173 
    174   base::WeakPtrFactory<KeyboardController> weak_factory_;
    175 
    176   DISALLOW_COPY_AND_ASSIGN(KeyboardController);
    177 };
    178 
    179 }  // namespace keyboard
    180 
    181 #endif  // UI_KEYBOARD_KEYBOARD_CONTROLLER_H_
    182