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  /cts/suite/cts/deviceTests/opengl/jni/graphics/
Matrix.h 17 class Matrix {
21 Matrix();
22 Matrix(const Matrix& src);
24 bool equals(const Matrix& src);
25 // Loads this matrix with the identity matrix.
27 // Loads this matrix with the data from src.
28 void loadWith(const Matrix& src);
29 // Translates this matrix by the given amounts
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  /external/chromium_org/third_party/skia/experimental/PdfViewer/pdfparser/native/pdfapi/
SkPdfType1ShadingDictionary_autogen.cpp 23 SkPdfArray* SkPdfType1ShadingDictionary::Matrix(SkPdfNativeDoc* doc) {
24 SkPdfNativeObject* ret = get("Matrix", "");
32 return get("Matrix", "") != NULL;
SkPdfCalrgbColorSpaceDictionary_autogen.cpp 47 SkPdfArray* SkPdfCalrgbColorSpaceDictionary::Matrix(SkPdfNativeDoc* doc) {
48 SkPdfNativeObject* ret = get("Matrix", "");
56 return get("Matrix", "") != NULL;
SkPdfType2PatternDictionary_autogen.cpp 67 SkPdfArray* SkPdfType2PatternDictionary::Matrix(SkPdfNativeDoc* doc) {
68 SkPdfNativeObject* ret = get("Matrix", "");
76 return get("Matrix", "") != NULL;
SkPdfType1PatternDictionary_autogen.cpp 107 SkMatrix SkPdfType1PatternDictionary::Matrix(SkPdfNativeDoc* doc) {
108 SkPdfNativeObject* ret = get("Matrix", "");
116 return get("Matrix", "") != NULL;
SkPdfType1FormDictionary_autogen.cpp 83 SkMatrix SkPdfType1FormDictionary::Matrix(SkPdfNativeDoc* doc) {
84 SkPdfNativeObject* ret = get("Matrix", "");
92 return get("Matrix", "") != NULL;
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixStack.java 19 import android.opengl.Matrix;
25 * A matrix stack, similar to OpenGL ES's internal matrix stack.
44 Matrix.frustumM(mMatrix, mTop, left, right, bottom, top, near, far);
55 Matrix.setIdentityM(mMatrix, mTop);
80 Matrix.multiplyMM(mMatrix, mTop, mTemp, 0, m, offset);
104 Matrix.orthoM(mMatrix, mTop, left, right, bottom, top, near, far);
127 Matrix.setRotateM(mTemp, 0, angle, x, y, z);
129 Matrix.multiplyMM(mMatrix, mTop, mTemp, MATRIX_SIZE, mTemp, 0);
137 Matrix.scaleM(mMatrix, mTop, x, y, z)
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Projector.java 19 import android.opengl.Matrix;
43 Matrix.multiplyMM(mMVP, 0, mGrabber.mProjection, 0, mGrabber.mModelView, 0);
47 Matrix.multiplyMV(mV, 0, mMVP, 0, obj, objOffset);
57 * Get the current projection matrix. Has the side-effect of
58 * setting current matrix mode to GL_PROJECTION
67 * Get the current model view matrix. Has the side-effect of
68 * setting current matrix mode to GL_MODELVIEW
  /development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
MyGLRenderer.java 23 import android.opengl.Matrix;
41 // mMVPMatrix is an abbreviation for "Model View Projection Matrix"
66 // Set the camera position (View matrix)
67 Matrix.setLookAtM(mViewMatrix, 0, 0, 0, -3, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
70 Matrix.multiplyMM(mMVPMatrix, 0, mProjectionMatrix, 0, mViewMatrix, 0);
82 Matrix.setRotateM(mRotationMatrix, 0, mAngle, 0, 0, 1.0f);
84 // Combine the rotation matrix with the projection and camera view
86 // for the matrix multiplication product to be correct.
87 Matrix.multiplyMM(scratch, 0, mMVPMatrix, 0, mRotationMatrix, 0);
101 // this projection matrix is applied to object coordinate
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  /external/ceres-solver/include/ceres/internal/
eigen.h 38 typedef Eigen::Matrix<double, Eigen::Dynamic, 1> Vector;
39 typedef Eigen::Matrix<double,
42 Eigen::RowMajor> Matrix;
44 typedef Eigen::Map<Matrix> MatrixRef;
46 typedef Eigen::Map<const Matrix> ConstMatrixRef;
49 typedef Eigen::Matrix<double,
64 // struct so that we can support statically sized Matrix and Maps.
67 typedef Eigen::Matrix <double, num_rows, num_cols, Eigen::RowMajor>
68 Matrix;
71 Eigen::Matrix<double, num_rows, num_cols, Eigen::RowMajor>
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  /external/eigen/Eigen/src/Eigen2Support/Geometry/
RotationBase.h 15 // in 2D and 3D space excepted Matrix and Quaternion.
32 /** corresponding linear transformation matrix type */
33 typedef Matrix<Scalar,Dim,Dim> RotationMatrixType;
38 /** \returns an equivalent rotation matrix */
59 * Constructs a Dim x Dim rotation matrix from the rotation \a r
63 Matrix<_Scalar, _Rows, _Cols, _Storage, _MaxRows, _MaxCols>
64 ::Matrix(const RotationBase<OtherDerived,ColsAtCompileTime>& r)
66 EIGEN_STATIC_ASSERT_MATRIX_SPECIFIC_SIZE(Matrix,int(OtherDerived::Dim),int(OtherDerived::Dim))
72 * Set a Dim x Dim rotation matrix from the rotation \a r
76 Matrix<_Scalar, _Rows, _Cols, _Storage, _MaxRows, _MaxCols>
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  /external/llvm/lib/CodeGen/
RegAllocBase.h 65 LiveRegMatrix *Matrix;
69 : TRI(nullptr), MRI(nullptr), VRM(nullptr), LIS(nullptr), Matrix(nullptr) {}
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20TriangleRenderer.java 34 import android.opengl.Matrix;
75 Matrix.setRotateM(mMMatrix, 0, angle, 0, 0, 1.0f);
76 Matrix.multiplyMM(mMVPMatrix, 0, mVMatrix, 0, mMMatrix, 0);
77 Matrix.multiplyMM(mMVPMatrix, 0, mProjMatrix, 0, mMVPMatrix, 0);
89 Matrix.frustumM(mProjMatrix, 0, -ratio, ratio, -1, 1, 3, 7);
154 Matrix.setLookAtM(mVMatrix, 0, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
  /development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
GLES20TriangleRenderer.java 34 import android.opengl.Matrix;
73 Matrix.setRotateM(mMMatrix, 0, angle, 0, 0, 1.0f);
74 Matrix.multiplyMM(mMVPMatrix, 0, mVMatrix, 0, mMMatrix, 0);
75 Matrix.multiplyMM(mMVPMatrix, 0, mProjMatrix, 0, mMVPMatrix, 0);
87 Matrix.frustumM(mProjMatrix, 0, -ratio, ratio, -1, 1, 3, 7);
152 Matrix.setLookAtM(mVMatrix, 0, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
  /external/eigen/Eigen/src/Geometry/
RotationBase.h 36 /** corresponding linear transformation matrix type */
37 typedef Matrix<Scalar,Dim,Dim> RotationMatrixType;
38 typedef Matrix<Scalar,Dim,1> VectorType;
44 /** \returns an equivalent rotation matrix */
47 /** \returns an equivalent rotation matrix
50 inline RotationMatrixType matrix() const { return derived().toRotationMatrix(); } function in class:Eigen::RotationBase
65 * - a DimxDim linear transformation matrix
66 * - a DimxDim diagonal matrix (axis aligned scaling)
99 // implementation of the generic product rotation * matrix
104 typedef Matrix<typename RotationDerived::Scalar,Dim,Dim> ReturnType
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  /external/eigen/test/eigen2/
gsl_helper.h 26 typedef gsl_matrix* Matrix;
28 static Matrix createMatrix(int rows, int cols) { return gsl_matrix_alloc(rows,cols); }
30 static void free(Matrix& m) { gsl_matrix_free(m); m=0; }
32 static void prod(const Matrix& m, const Vector& v, Vector& x) { gsl_blas_dgemv(CblasNoTrans,1,m,v,0,x); }
33 static void cholesky(Matrix& m) { gsl_linalg_cholesky_decomp(m); }
34 static void cholesky_solve(const Matrix& m, const Vector& b, Vector& x) { gsl_linalg_cholesky_solve(m,b,x); }
35 static void eigen_symm(const Matrix& m, Vector& eval, Matrix& evec)
38 Matrix a = createMatrix(m->size1, m->size2);
45 static void eigen_symm_gen(const Matrix& m, const Matrix& _b, Vector& eval, Matrix& evec
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  /cts/tests/tests/mediastress/src/android/mediastress/cts/
SurfaceTextureRenderer.java 23 import android.opengl.Matrix;
98 Matrix.setIdentityM(mSTMatrix, 0);
99 Matrix.setIdentityM(mMMatrix, 0);
100 Matrix.rotateM(mMMatrix, 0, 20, 0, 1, 0);
136 Matrix.multiplyMM(mMVPMatrix, 0, mVMatrix, 0, mMMatrix, 0);
137 Matrix.multiplyMM(mMVPMatrix, 0, mProjMatrix, 0, mMVPMatrix, 0);
151 Matrix.frustumM(mProjMatrix, 0, -mRatio, mRatio, -1, 1, 3, 7);
226 Matrix.setLookAtM(mVMatrix, 0, 0, 0, 4f, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
  /development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 33 import android.opengl.Matrix;
78 Matrix.setIdentityM(mSTMatrix, 0);
79 Matrix.setIdentityM(mMMatrix, 0);
80 Matrix.rotateM(mMMatrix, 0, 20, 0, 1, 0);
116 Matrix.multiplyMM(mMVPMatrix, 0, mVMatrix, 0, mMMatrix, 0);
117 Matrix.multiplyMM(mMVPMatrix, 0, mProjMatrix, 0, mMVPMatrix, 0);
131 Matrix.frustumM(mProjMatrix, 0, -mRatio, mRatio, -1, 1, 3, 7);
207 Matrix.setLookAtM(mVMatrix, 0, 0, 0, 4f, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
  /developers/build/prebuilts/gradle/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/
TiltWatchFaceService.java 24 import android.opengl.Matrix;
62 /** Projection transformation matrix. Converts from 3D to 2D. */
67 * relative coordinates. One matrix per camera position.
71 /** The view transformation matrix to use in ambient mode */
76 * coordinates. One matrix per degree of rotation.
81 * Products of {@link #mViewMatrices} and {@link #mProjectionMatrix}. One matrix per camera
195 Matrix.setRotateM(mModelMatrices[i], 0, i, 0, 0, 1);
200 // Set the camera position (View matrix). When active, move the eye around to show
205 Matrix.setLookAtM(mViewMatrices[i],
212 Matrix.setLookAtM(mAmbientViewMatrix
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  /developers/samples/android/wearable/wear/WatchFace/Wearable/src/main/java/com/example/android/wearable/watchface/
TiltWatchFaceService.java 24 import android.opengl.Matrix;
62 /** Projection transformation matrix. Converts from 3D to 2D. */
67 * relative coordinates. One matrix per camera position.
71 /** The view transformation matrix to use in ambient mode */
76 * coordinates. One matrix per degree of rotation.
81 * Products of {@link #mViewMatrices} and {@link #mProjectionMatrix}. One matrix per camera
195 Matrix.setRotateM(mModelMatrices[i], 0, i, 0, 0, 1);
200 // Set the camera position (View matrix). When active, move the eye around to show
205 Matrix.setLookAtM(mViewMatrices[i],
212 Matrix.setLookAtM(mAmbientViewMatrix
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  /development/samples/browseable/WatchFace/Wearable/src/com.example.android.wearable.watchface/
TiltWatchFaceService.java 24 import android.opengl.Matrix;
62 /** Projection transformation matrix. Converts from 3D to 2D. */
67 * relative coordinates. One matrix per camera position.
71 /** The view transformation matrix to use in ambient mode */
76 * coordinates. One matrix per degree of rotation.
81 * Products of {@link #mViewMatrices} and {@link #mProjectionMatrix}. One matrix per camera
195 Matrix.setRotateM(mModelMatrices[i], 0, i, 0, 0, 1);
200 // Set the camera position (View matrix). When active, move the eye around to show
205 Matrix.setLookAtM(mViewMatrices[i],
212 Matrix.setLookAtM(mAmbientViewMatrix
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  /external/eigen/Eigen/src/Core/
Matrix.h 16 /** \class Matrix
19 * \brief The matrix class, also used for vectors and row-vectors
21 * The %Matrix class is the work-horse for all \em dense (\ref dense "note") matrices and vectors within Eigen.
24 * The %Matrix class encompasses \em both fixed-size and dynamic-size objects (\ref fixedsize "note").
42 * \li \c Matrix2d is a 2x2 square matrix of doubles (\c Matrix<double, 2, 2>)
43 * \li \c Vector4f is a vector of 4 floats (\c Matrix<float, 4, 1>)
44 * \li \c RowVector3i is a row-vector of 3 ints (\c Matrix<int, 1, 3>)
46 * \li \c MatrixXf is a dynamic-size matrix of floats (\c Matrix<float, Dynamic, Dynamic>
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  /external/llvm/include/llvm/CodeGen/
LiveRegMatrix.h 11 // along two dimensions: Slot indexes and register units. The matrix is used by
48 // The matrix is represented as a LiveIntervalUnion per register unit.
50 LiveIntervalUnion::Array Matrix;
134 /// Query a line of the assigned virtual register matrix directly.
142 LiveIntervalUnion *getLiveUnions() { return &Matrix[0]; }
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 25 import android.opengl.Matrix;
157 Matrix.setRotateM(mMMatrix, 0, angle, 0, 0, 1.0f);
158 Matrix.multiplyMM(mMVPMatrix, 0, mVMatrix, 0, mMMatrix, 0);
159 Matrix.multiplyMM(mMVPMatrix, 0, mProjMatrix, 0, mMVPMatrix, 0);
260 Matrix.frustumM(mProjMatrix, 0, -ratio, ratio, -1, 1, 3, 7);
261 Matrix.setLookAtM(mVMatrix, 0, 0, 3, 3, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
271 // simple shader with MVP matrix and text coord
  /external/chromium_org/third_party/WebKit/Source/platform/transforms/
TransformOperation.h 45 Matrix,

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