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    Searched defs:Mesh (Results 1 - 5 of 5) sorted by null

  /cts/suite/cts/deviceTests/opengl/jni/graphics/
Mesh.cpp 14 #include "Mesh.h"
16 Mesh::Mesh(const float* vertices, const float* normals, const float* texCoords,
Mesh.h 20 // This allows a mesh to appear multiple times in a SceneGraph without duplication.
21 class Mesh {
23 Mesh(const float* vertices, const float* normals, const float* texCoords,
25 virtual ~Mesh() {};
  /external/chromium_org/third_party/skia/samplecode/
SampleWarp.cpp 209 class Mesh {
211 Mesh();
212 ~Mesh();
214 Mesh& operator=(const Mesh& src);
240 Mesh::Mesh() : fPts(NULL), fCount(0), fIndices(NULL), fIndexCount(0) {}
242 Mesh::~Mesh() {
247 Mesh& Mesh::operator=(const Mesh& src)
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  /external/chromium_org/third_party/skia/src/utils/
SkNinePatch.cpp 96 struct Mesh {
133 Mesh mesh; local
197 mesh.fVerts = verts;
198 mesh.fTexs = texs;
199 mesh.fColors = NULL;
200 mesh.fIndices = NULL;
204 mesh.fIndices = g3x3Indices;
208 mesh.fIndices = indices;
248 mesh.fVerts, mesh.fTexs, mesh.fColors, NULL
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  /external/chromium_org/third_party/skia/tests/
BlitRowTest.cpp 159 struct Mesh {
162 Mesh(const SkBitmap& bm, SkPaint* paint) {
208 // cons up a mesh to draw the bitmap with
209 Mesh mesh(srcBM, &paint);
241 mesh.draw(&canvas1, &paint);

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