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    Searched defs:Paused (Results 1 - 5 of 5) sorted by null

  /external/chromium_org/third_party/WebKit/Source/core/animation/
AnimationPlayer.h 55 Paused,
81 bool paused() const { return m_paused && !m_isPausedForTesting; } function in class:blink::FINAL
125 // paused() and must never overlap with pausing via pause().
  /external/chromium_org/cc/animation/
animation.h 18 // Specifically, the affected property, the run state (paused, finished, etc.),
19 // loop count, last pause time, and the total time spent paused.
27 // toggle between Running and Paused, and may be stopped by moving into either
35 Paused,
196 // This is used for resuming paused animations -- an animation is added with a
204 // When an animation is suspended, it behaves as if it is paused and it also
210 // spent while paused. This is not included in AnimationState since it
  /development/samples/RandomMusicPlayer/src/com/example/android/musicplayer/
MusicService.java 89 // paused in this state if we don't have audio focus. But we stay in this state
91 Paused // playback paused (media player ready!)
105 UserRequest, // paused by user request
106 FocusLoss, // paused because of audio focus loss
109 // why did we pause? (only relevant if mState == State.Paused)
227 if (mState == State.Paused || mState == State.Stopped) {
251 else if (mState == State.Paused) {
252 // If we're paused, just continue playback and restore the 'foreground service' state.
275 mState = State.Paused;
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  /external/chromium_org/third_party/mesa/src/src/mesa/main/
mtypes.h     [all...]
  /external/mesa3d/src/mesa/main/
mtypes.h     [all...]

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