1 // Copyright 2014 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_android.h" 6 7 #include "base/android/jni_android.h" 8 #include "base/android/jni_array.h" 9 #include "base/android/jni_string.h" 10 #include "base/debug/trace_event.h" 11 #include "base/strings/string_number_conversions.h" 12 #include "base/strings/string_util.h" 13 #include "base/strings/utf_string_conversions.h" 14 15 #include "jni/GamepadList_jni.h" 16 17 #include "third_party/WebKit/public/platform/WebGamepads.h" 18 19 using base::android::AttachCurrentThread; 20 using base::android::CheckException; 21 using base::android::ClearException; 22 using base::android::ConvertJavaStringToUTF8; 23 using base::android::ScopedJavaLocalRef; 24 using blink::WebGamepad; 25 using blink::WebGamepads; 26 27 namespace content { 28 29 bool 30 GamepadPlatformDataFetcherAndroid::RegisterGamepadPlatformDataFetcherAndroid( 31 JNIEnv* env) { 32 return RegisterNativesImpl(env); 33 } 34 35 GamepadPlatformDataFetcherAndroid::GamepadPlatformDataFetcherAndroid() { 36 PauseHint(false); 37 } 38 39 GamepadPlatformDataFetcherAndroid::~GamepadPlatformDataFetcherAndroid() { 40 PauseHint(true); 41 } 42 43 void GamepadPlatformDataFetcherAndroid::GetGamepadData( 44 blink::WebGamepads* pads, 45 bool devices_changed_hint) { 46 TRACE_EVENT0("GAMEPAD", "GetGamepadData"); 47 48 pads->length = 0; 49 50 JNIEnv* env = AttachCurrentThread(); 51 if (!env) 52 return; 53 54 Java_GamepadList_updateGamepadData(env, reinterpret_cast<intptr_t>(pads)); 55 } 56 57 void GamepadPlatformDataFetcherAndroid::PauseHint(bool paused) { 58 JNIEnv* env = AttachCurrentThread(); 59 if (!env) 60 return; 61 62 Java_GamepadList_notifyForGamepadsAccess(env, paused); 63 } 64 65 static void SetGamepadData(JNIEnv* env, 66 jobject obj, 67 jlong gamepads, 68 jint index, 69 jboolean mapping, 70 jboolean connected, 71 jstring devicename, 72 jlong timestamp, 73 jfloatArray jaxes, 74 jfloatArray jbuttons) { 75 DCHECK(gamepads); 76 blink::WebGamepads* pads = reinterpret_cast<WebGamepads*>(gamepads); 77 DCHECK_EQ(pads->length, unsigned(index)); 78 DCHECK_LT(index, static_cast<int>(blink::WebGamepads::itemsLengthCap)); 79 80 ++pads->length; 81 82 blink::WebGamepad& pad = pads->items[index]; 83 84 pad.connected = connected; 85 86 pad.timestamp = timestamp; 87 88 // Do not set gamepad parameters for all the gamepad devices that are not 89 // attached. 90 if (!connected) 91 return; 92 93 // Map the Gamepad DeviceName String to the WebGamepad Id. Ideally it should 94 // be mapped to vendor and product information but it is only available at 95 // kernel level and it can not be queried using class 96 // android.hardware.input.InputManager. 97 // TODO(SaurabhK): Store a cached WebGamePad object in 98 // GamepadPlatformDataFetcherAndroid and only update constant WebGamepad 99 // values when a device has changed. 100 base::string16 device_name; 101 base::android::ConvertJavaStringToUTF16(env, devicename, &device_name); 102 const size_t name_to_copy = 103 std::min(device_name.size(), WebGamepad::idLengthCap - 1); 104 memcpy(pad.id, 105 device_name.data(), 106 name_to_copy * sizeof(base::string16::value_type)); 107 pad.id[name_to_copy] = 0; 108 109 base::string16 mapping_name = base::UTF8ToUTF16(mapping ? "standard" : ""); 110 const size_t mapping_to_copy = 111 std::min(mapping_name.size(), WebGamepad::mappingLengthCap - 1); 112 memcpy(pad.mapping, 113 mapping_name.data(), 114 mapping_to_copy * sizeof(base::string16::value_type)); 115 pad.mapping[mapping_to_copy] = 0; 116 117 pad.timestamp = timestamp; 118 119 std::vector<float> axes; 120 base::android::JavaFloatArrayToFloatVector(env, jaxes, &axes); 121 122 // Set WebGamepad axeslength to total number of axes on the gamepad device. 123 // Only return the first axesLengthCap if axeslength captured by GamepadList 124 // is larger than axesLengthCap. 125 pad.axesLength = std::min(static_cast<int>(axes.size()), 126 static_cast<int>(WebGamepad::axesLengthCap)); 127 128 // Copy axes state to the WebGamepad axes[]. 129 for (unsigned int i = 0; i < pad.axesLength; i++) { 130 pad.axes[i] = static_cast<double>(axes[i]); 131 } 132 133 std::vector<float> buttons; 134 base::android::JavaFloatArrayToFloatVector(env, jbuttons, &buttons); 135 136 // Set WebGamepad buttonslength to total number of axes on the gamepad 137 // device. Only return the first buttonsLengthCap if axeslength captured by 138 // GamepadList is larger than buttonsLengthCap. 139 pad.buttonsLength = std::min(static_cast<int>(buttons.size()), 140 static_cast<int>(WebGamepad::buttonsLengthCap)); 141 142 // Copy buttons state to the WebGamepad buttons[]. 143 for (unsigned int j = 0; j < pad.buttonsLength; j++) { 144 pad.buttons[j].pressed = buttons[j]; 145 pad.buttons[j].value = buttons[j]; 146 } 147 } 148 149 } // namespace content 150