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      1 /*
      2  * Copyright (C) 2004, 2005, 2006, 2008 Nikolas Zimmermann <zimmermann (at) kde.org>
      3  * Copyright (C) 2004, 2005 Rob Buis <buis (at) kde.org>
      4  *
      5  * This library is free software; you can redistribute it and/or
      6  * modify it under the terms of the GNU Library General Public
      7  * License as published by the Free Software Foundation; either
      8  * version 2 of the License, or (at your option) any later version.
      9  *
     10  * This library is distributed in the hope that it will be useful,
     11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13  * Library General Public License for more details.
     14  *
     15  * You should have received a copy of the GNU Library General Public License
     16  * along with this library; see the file COPYING.LIB.  If not, write to
     17  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     18  * Boston, MA 02110-1301, USA.
     19  */
     20 
     21 #include "config.h"
     22 #include "core/svg/SVGPointList.h"
     23 
     24 #include "core/svg/SVGAnimationElement.h"
     25 #include "core/svg/SVGParserUtilities.h"
     26 #include "platform/geometry/FloatPoint.h"
     27 #include "wtf/text/StringBuilder.h"
     28 #include "wtf/text/WTFString.h"
     29 
     30 namespace blink {
     31 
     32 inline PassRefPtr<SVGPointList> toSVGPointList(PassRefPtr<SVGPropertyBase> passBase)
     33 {
     34     RefPtr<SVGPropertyBase> base = passBase;
     35     ASSERT(base->type() == SVGPointList::classType());
     36     return static_pointer_cast<SVGPointList>(base.release());
     37 }
     38 
     39 SVGPointList::SVGPointList()
     40 {
     41 }
     42 
     43 SVGPointList::~SVGPointList()
     44 {
     45 }
     46 
     47 String SVGPointList::valueAsString() const
     48 {
     49     StringBuilder builder;
     50 
     51     ConstIterator it = begin();
     52     ConstIterator itEnd = end();
     53     if (it != itEnd) {
     54         builder.append(it->valueAsString());
     55         ++it;
     56 
     57         for (; it != itEnd; ++it) {
     58             builder.append(' ');
     59             builder.append(it->valueAsString());
     60         }
     61     }
     62 
     63     return builder.toString();
     64 }
     65 
     66 template <typename CharType>
     67 bool SVGPointList::parse(const CharType*& ptr, const CharType* end)
     68 {
     69     clear();
     70 
     71     skipOptionalSVGSpaces(ptr, end);
     72     if (ptr >= end)
     73         return true;
     74 
     75     for (;;) {
     76         float x = 0.0f;
     77         float y = 0.0f;
     78         bool valid = parseNumber(ptr, end, x) && parseNumber(ptr, end, y, DisallowWhitespace);
     79         if (!valid) {
     80             return false;
     81         }
     82         append(SVGPoint::create(FloatPoint(x, y)));
     83 
     84         skipOptionalSVGSpaces(ptr, end);
     85         if (ptr < end && *ptr == ',') {
     86             ++ptr;
     87             skipOptionalSVGSpaces(ptr, end);
     88 
     89             // ',' requires the list to be continued
     90             continue;
     91         }
     92 
     93         // check end of list
     94         if (ptr >= end)
     95             return true;
     96     }
     97 }
     98 
     99 void SVGPointList::setValueAsString(const String& value, ExceptionState& exceptionState)
    100 {
    101     if (value.isEmpty()) {
    102         clear();
    103         return;
    104     }
    105 
    106     bool valid = false;
    107     if (value.is8Bit()) {
    108         const LChar* ptr = value.characters8();
    109         const LChar* end = ptr + value.length();
    110         valid = parse(ptr, end);
    111     } else {
    112         const UChar* ptr = value.characters16();
    113         const UChar* end = ptr + value.length();
    114         valid = parse(ptr, end);
    115     }
    116 
    117     if (!valid)
    118         exceptionState.throwDOMException(SyntaxError, "Problem parsing points=\""+value+"\"");
    119 }
    120 
    121 void SVGPointList::add(PassRefPtrWillBeRawPtr<SVGPropertyBase> other, SVGElement* contextElement)
    122 {
    123     RefPtr<SVGPointList> otherList = toSVGPointList(other);
    124 
    125     if (length() != otherList->length())
    126         return;
    127 
    128     for (size_t i = 0; i < length(); ++i)
    129         at(i)->setValue(at(i)->value() + otherList->at(i)->value());
    130 }
    131 
    132 void SVGPointList::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement)
    133 {
    134     RefPtr<SVGPointList> fromList = toSVGPointList(fromValue);
    135     RefPtr<SVGPointList> toList = toSVGPointList(toValue);
    136     RefPtr<SVGPointList> toAtEndOfDurationList = toSVGPointList(toAtEndOfDurationValue);
    137 
    138     size_t fromPointListSize = fromList->length();
    139     size_t toPointListSize = toList->length();
    140     size_t toAtEndOfDurationListSize = toAtEndOfDurationList->length();
    141 
    142     if (!adjustFromToListValues(fromList, toList, percentage, animationElement->animationMode()))
    143         return;
    144 
    145     for (size_t i = 0; i < toPointListSize; ++i) {
    146         float animatedX = at(i)->x();
    147         float animatedY = at(i)->y();
    148 
    149         FloatPoint effectiveFrom;
    150         if (fromPointListSize)
    151             effectiveFrom = fromList->at(i)->value();
    152         FloatPoint effectiveTo = toList->at(i)->value();
    153         FloatPoint effectiveToAtEnd;
    154         if (i < toAtEndOfDurationListSize)
    155             effectiveToAtEnd = toAtEndOfDurationList->at(i)->value();
    156 
    157         animationElement->animateAdditiveNumber(percentage, repeatCount, effectiveFrom.x(), effectiveTo.x(), effectiveToAtEnd.x(), animatedX);
    158         animationElement->animateAdditiveNumber(percentage, repeatCount, effectiveFrom.y(), effectiveTo.y(), effectiveToAtEnd.y(), animatedY);
    159         at(i)->setValue(FloatPoint(animatedX, animatedY));
    160     }
    161 }
    162 
    163 float SVGPointList::calculateDistance(PassRefPtr<SVGPropertyBase> to, SVGElement*)
    164 {
    165     // FIXME: Distance calculation is not possible for SVGPointList right now. We need the distance for every single value.
    166     return -1;
    167 }
    168 
    169 }
    170