1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 // This file contains the GLES2Decoder class. 6 7 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_ 8 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_ 9 10 #include <vector> 11 12 #include "base/callback.h" 13 #include "base/memory/weak_ptr.h" 14 #include "base/time/time.h" 15 #include "build/build_config.h" 16 #include "gpu/command_buffer/common/capabilities.h" 17 #include "gpu/command_buffer/service/common_decoder.h" 18 #include "gpu/command_buffer/service/logger.h" 19 #include "ui/gfx/size.h" 20 #include "ui/gl/gl_context.h" 21 22 namespace gfx { 23 class GLContext; 24 class GLSurface; 25 } 26 27 namespace gpu { 28 29 class AsyncPixelTransferDelegate; 30 class AsyncPixelTransferManager; 31 struct Mailbox; 32 33 namespace gles2 { 34 35 class ContextGroup; 36 class ErrorState; 37 class GLES2Util; 38 class ImageManager; 39 class Logger; 40 class QueryManager; 41 class VertexArrayManager; 42 struct ContextState; 43 44 struct DisallowedFeatures { 45 DisallowedFeatures() 46 : gpu_memory_manager(false) { 47 } 48 49 bool gpu_memory_manager; 50 }; 51 52 typedef base::Callback<void(const std::string& key, 53 const std::string& shader)> ShaderCacheCallback; 54 55 // This class implements the AsyncAPIInterface interface, decoding GLES2 56 // commands and calling GL. 57 class GPU_EXPORT GLES2Decoder : public base::SupportsWeakPtr<GLES2Decoder>, 58 public CommonDecoder { 59 public: 60 typedef error::Error Error; 61 typedef base::Callback<bool(uint32 id)> WaitSyncPointCallback; 62 63 // The default stencil mask, which has all bits set. This really should be a 64 // GLuint, but we can't #include gl_bindings.h in this file without causing 65 // macro redefinitions. 66 static const unsigned int kDefaultStencilMask; 67 68 // Creates a decoder. 69 static GLES2Decoder* Create(ContextGroup* group); 70 71 virtual ~GLES2Decoder(); 72 73 bool initialized() const { 74 return initialized_; 75 } 76 77 void set_initialized() { 78 initialized_ = true; 79 } 80 81 bool debug() const { 82 return debug_; 83 } 84 85 // Set to true to call glGetError after every command. 86 void set_debug(bool debug) { 87 debug_ = debug; 88 } 89 90 bool log_commands() const { 91 return log_commands_; 92 } 93 94 // Set to true to LOG every command. 95 void set_log_commands(bool log_commands) { 96 log_commands_ = log_commands; 97 } 98 99 // Initializes the graphics context. Can create an offscreen 100 // decoder with a frame buffer that can be referenced from the parent. 101 // Takes ownership of GLContext. 102 // Parameters: 103 // surface: the GL surface to render to. 104 // context: the GL context to render to. 105 // offscreen: whether to make the context offscreen or not. When FBO 0 is 106 // bound, offscreen contexts render to an internal buffer, onscreen ones 107 // to the surface. 108 // size: the size if the GL context is offscreen. 109 // Returns: 110 // true if successful. 111 virtual bool Initialize(const scoped_refptr<gfx::GLSurface>& surface, 112 const scoped_refptr<gfx::GLContext>& context, 113 bool offscreen, 114 const gfx::Size& size, 115 const DisallowedFeatures& disallowed_features, 116 const std::vector<int32>& attribs) = 0; 117 118 // Destroys the graphics context. 119 virtual void Destroy(bool have_context) = 0; 120 121 // Set the surface associated with the default FBO. 122 virtual void SetSurface(const scoped_refptr<gfx::GLSurface>& surface) = 0; 123 124 virtual void ProduceFrontBuffer(const Mailbox& mailbox) = 0; 125 126 // Resize an offscreen frame buffer. 127 virtual bool ResizeOffscreenFrameBuffer(const gfx::Size& size) = 0; 128 129 // Make this decoder's GL context current. 130 virtual bool MakeCurrent() = 0; 131 132 // Gets the GLES2 Util which holds info. 133 virtual GLES2Util* GetGLES2Util() = 0; 134 135 // Gets the associated GLContext. 136 virtual gfx::GLContext* GetGLContext() = 0; 137 138 // Gets the associated ContextGroup 139 virtual ContextGroup* GetContextGroup() = 0; 140 141 virtual Capabilities GetCapabilities() = 0; 142 143 // Restores all of the decoder GL state. 144 virtual void RestoreState(const ContextState* prev_state) = 0; 145 146 // Restore States. 147 virtual void RestoreActiveTexture() const = 0; 148 virtual void RestoreAllTextureUnitBindings( 149 const ContextState* prev_state) const = 0; 150 virtual void RestoreActiveTextureUnitBinding(unsigned int target) const = 0; 151 virtual void RestoreBufferBindings() const = 0; 152 virtual void RestoreFramebufferBindings() const = 0; 153 virtual void RestoreRenderbufferBindings() = 0; 154 virtual void RestoreGlobalState() const = 0; 155 virtual void RestoreProgramBindings() const = 0; 156 virtual void RestoreTextureState(unsigned service_id) const = 0; 157 virtual void RestoreTextureUnitBindings(unsigned unit) const = 0; 158 159 virtual void ClearAllAttributes() const = 0; 160 virtual void RestoreAllAttributes() const = 0; 161 162 virtual void SetIgnoreCachedStateForTest(bool ignore) = 0; 163 164 // Gets the QueryManager for this context. 165 virtual QueryManager* GetQueryManager() = 0; 166 167 // Gets the VertexArrayManager for this context. 168 virtual VertexArrayManager* GetVertexArrayManager() = 0; 169 170 // Gets the ImageManager for this context. 171 virtual ImageManager* GetImageManager() = 0; 172 173 // Process any pending queries. Returns false if there are no pending queries. 174 virtual bool ProcessPendingQueries() = 0; 175 176 // Returns false if there are no idle work to be made. 177 virtual bool HasMoreIdleWork() = 0; 178 179 virtual void PerformIdleWork() = 0; 180 181 // Sets a callback which is called when a glResizeCHROMIUM command 182 // is processed. 183 virtual void SetResizeCallback( 184 const base::Callback<void(gfx::Size, float)>& callback) = 0; 185 186 // Interface to performing async pixel transfers. 187 virtual AsyncPixelTransferManager* GetAsyncPixelTransferManager() = 0; 188 virtual void ResetAsyncPixelTransferManagerForTest() = 0; 189 virtual void SetAsyncPixelTransferManagerForTest( 190 AsyncPixelTransferManager* manager) = 0; 191 192 // Get the service texture ID corresponding to a client texture ID. 193 // If no such record is found then return false. 194 virtual bool GetServiceTextureId(uint32 client_texture_id, 195 uint32* service_texture_id); 196 197 // Provides detail about a lost context if one occurred. 198 virtual error::ContextLostReason GetContextLostReason() = 0; 199 200 // Clears a level of a texture 201 // Returns false if a GL error should be generated. 202 virtual bool ClearLevel( 203 unsigned service_id, 204 unsigned bind_target, 205 unsigned target, 206 int level, 207 unsigned internal_format, 208 unsigned format, 209 unsigned type, 210 int width, 211 int height, 212 bool is_texture_immutable) = 0; 213 214 virtual ErrorState* GetErrorState() = 0; 215 216 // A callback for messages from the decoder. 217 virtual void SetShaderCacheCallback(const ShaderCacheCallback& callback) = 0; 218 219 // Sets the callback for waiting on a sync point. The callback returns the 220 // scheduling status (i.e. true if the channel is still scheduled). 221 virtual void SetWaitSyncPointCallback( 222 const WaitSyncPointCallback& callback) = 0; 223 224 virtual void WaitForReadPixels(base::Closure callback) = 0; 225 virtual uint32 GetTextureUploadCount() = 0; 226 virtual base::TimeDelta GetTotalTextureUploadTime() = 0; 227 virtual base::TimeDelta GetTotalProcessingCommandsTime() = 0; 228 virtual void AddProcessingCommandsTime(base::TimeDelta) = 0; 229 230 // Returns true if the context was lost either by GL_ARB_robustness, forced 231 // context loss or command buffer parse error. 232 virtual bool WasContextLost() = 0; 233 234 // Returns true if the context was lost specifically by GL_ARB_robustness. 235 virtual bool WasContextLostByRobustnessExtension() = 0; 236 237 // Lose this context. 238 virtual void LoseContext(uint32 reset_status) = 0; 239 240 virtual Logger* GetLogger() = 0; 241 242 virtual void BeginDecoding(); 243 virtual void EndDecoding(); 244 245 virtual const ContextState* GetContextState() = 0; 246 247 protected: 248 GLES2Decoder(); 249 250 private: 251 bool initialized_; 252 bool debug_; 253 bool log_commands_; 254 255 DISALLOW_COPY_AND_ASSIGN(GLES2Decoder); 256 }; 257 258 } // namespace gles2 259 } // namespace gpu 260 261 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_H_ 262