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      1 /*
      2  * Copyright 2011 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #ifndef SkEmptyShader_DEFINED
      9 #define SkEmptyShader_DEFINED
     10 
     11 #include "SkShader.h"
     12 
     13 // TODO: move this to private, as there is a public factory on SkShader
     14 
     15 /**
     16  *  \class SkEmptyShader
     17  *  A Shader that always draws nothing. Its createContext always returns NULL.
     18  */
     19 class SK_API SkEmptyShader : public SkShader {
     20 public:
     21     SkEmptyShader() {}
     22 
     23     virtual size_t contextSize() const SK_OVERRIDE {
     24         // Even though createContext returns NULL we have to return a value of at least
     25         // sizeof(SkShader::Context) to satisfy SkSmallAllocator.
     26         return sizeof(SkShader::Context);
     27     }
     28 
     29     SK_TO_STRING_OVERRIDE()
     30     SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkEmptyShader)
     31 
     32 protected:
     33 #ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
     34     SkEmptyShader(SkReadBuffer& buffer) : INHERITED(buffer) {}
     35 #endif
     36 
     37     virtual SkShader::Context* onCreateContext(const ContextRec&, void*) const SK_OVERRIDE {
     38         return NULL;
     39     }
     40 
     41 private:
     42     typedef SkShader INHERITED;
     43 };
     44 
     45 #endif
     46