1 /* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "SkImage_Base.h" 9 #include "SkImagePriv.h" 10 #include "SkBitmap.h" 11 #include "SkCanvas.h" 12 #include "GrContext.h" 13 #include "GrTexture.h" 14 15 class SkImage_Gpu : public SkImage_Base { 16 public: 17 SK_DECLARE_INST_COUNT(SkImage_Gpu) 18 19 explicit SkImage_Gpu(const SkBitmap&); 20 virtual ~SkImage_Gpu(); 21 22 virtual void onDraw(SkCanvas*, SkScalar x, SkScalar y, const SkPaint*) const SK_OVERRIDE; 23 virtual void onDrawRectToRect(SkCanvas*, const SkRect* src, const SkRect& dst, 24 const SkPaint*) const SK_OVERRIDE; 25 virtual GrTexture* onGetTexture() const SK_OVERRIDE; 26 virtual bool getROPixels(SkBitmap*) const SK_OVERRIDE; 27 28 GrTexture* getTexture() const { return fBitmap.getTexture(); } 29 30 virtual SkShader* onNewShader(SkShader::TileMode, 31 SkShader::TileMode, 32 const SkMatrix* localMatrix) const SK_OVERRIDE; 33 34 virtual bool isOpaque() const SK_OVERRIDE; 35 36 private: 37 SkBitmap fBitmap; 38 39 typedef SkImage_Base INHERITED; 40 }; 41 42 /////////////////////////////////////////////////////////////////////////////// 43 44 SkImage_Gpu::SkImage_Gpu(const SkBitmap& bitmap) 45 : INHERITED(bitmap.width(), bitmap.height()) 46 , fBitmap(bitmap) { 47 SkASSERT(fBitmap.getTexture()); 48 } 49 50 SkImage_Gpu::~SkImage_Gpu() { 51 } 52 53 SkShader* SkImage_Gpu::onNewShader(SkShader::TileMode tileX, 54 SkShader::TileMode tileY, 55 const SkMatrix* localMatrix) const 56 { 57 return SkShader::CreateBitmapShader(fBitmap, tileX, tileY, localMatrix); 58 } 59 60 void SkImage_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y, const SkPaint* paint) const { 61 canvas->drawBitmap(fBitmap, x, y, paint); 62 } 63 64 void SkImage_Gpu::onDrawRectToRect(SkCanvas* canvas, const SkRect* src, const SkRect& dst, 65 const SkPaint* paint) const { 66 canvas->drawBitmapRectToRect(fBitmap, src, dst, paint); 67 } 68 69 GrTexture* SkImage_Gpu::onGetTexture() const { 70 return fBitmap.getTexture(); 71 } 72 73 bool SkImage_Gpu::getROPixels(SkBitmap* dst) const { 74 return fBitmap.copyTo(dst, kN32_SkColorType); 75 } 76 77 bool SkImage_Gpu::isOpaque() const { 78 return fBitmap.isOpaque(); 79 } 80 81 /////////////////////////////////////////////////////////////////////////////// 82 83 SkImage* SkImage::NewTexture(const SkBitmap& bitmap) { 84 if (NULL == bitmap.getTexture()) { 85 return NULL; 86 } 87 88 return SkNEW_ARGS(SkImage_Gpu, (bitmap)); 89 } 90 91 GrTexture* SkTextureImageGetTexture(SkImage* image) { 92 return ((SkImage_Gpu*)image)->getTexture(); 93 } 94