layer_animation_element.h | 18 #include "ui/gfx/transform.h" 32 TRANSFORM = (1 << 0), 41 FIRST_PROPERTY = TRANSFORM, 54 gfx::Transform transform; member in struct:ui::LayerAnimationElement::TargetValue 69 // Creates an element that transitions to the given transform. The caller owns 72 const gfx::Transform& transform, 75 // Creates an element that counters a transition to the given transform. 80 const gfx::Transform& base_transform [all...] |