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    Searched defs:Uniform (Results 1 - 14 of 14) sorted by null

  /external/chromium_org/third_party/re2/util/
random.cc 30 int32 ACMRandom::Uniform(int32 n) {
  /external/ceres-solver/internal/ceres/
random.h 45 inline int Uniform(int n) {
  /external/chromium_org/third_party/angle/src/compiler/translator/
ShaderVars.cpp 56 Uniform::Uniform()
59 Uniform::~Uniform()
62 Uniform::Uniform(const Uniform &other)
66 Uniform &Uniform::operator=(const Uniform &other
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  /external/chromium_org/third_party/leveldatabase/src/util/
random.h 48 uint32_t Uniform(int n) { return Next() % n; }
58 return Uniform(1 << Uniform(max_log + 1));
  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLProgramDataManager.h 28 // Opaque handle to a uniform
46 * The ref can be used to set the uniform with corresponding the GrGLProgramDataManager.*/
76 /** Functions for uploading uniform values. The varities ending in v can be used to upload to an
77 * array of uniforms. arrayCount must be <= the array count of the uniform.
89 // arrayCount matrices into a uniform array.
95 // convenience method for uploading a SkMatrix to a 3x3 matrix uniform
107 struct Uniform {
122 SkTArray<Uniform, true> fUniforms;
  /external/chromium_org/third_party/tcmalloc/chromium/src/tests/
addressmap_unittest.cc 52 size_t Uniform(size_t max_size) {
85 size_t s = rnd.Uniform(kMaxRealSize);
103 int offs = rnd.Uniform(ptrs_and_sizes[i].size);
129 int offs = rnd.Uniform(ptrs_and_sizes[i].size);
141 int offs = rnd.Uniform(ptrs_and_sizes[i].size);
tcmalloc_unittest.cc 232 int Uniform(int n) {
268 int v = Uniform(total_weight_);
295 memalign_fraction_ = (Uniform(10000)/10000.0 * delta +
304 if (Uniform(100) < memalign_fraction_ * 100) {
307 size_t alignment = 1 << Uniform(FLAGS_lg_max_memalign);
433 const int index = rnd_.Uniform(heap_.size());
442 const int index = rnd_.Uniform(heap_.size());
470 const int index = rnd_.Uniform(heap_.size());
475 const int tid = rnd_.Uniform(FLAGS_numthreads);
557 for (size_t i = 0; i < 70000; i += rnd->Uniform(20))
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  /external/chromium_org/third_party/tcmalloc/vendor/src/tests/
addressmap_unittest.cc 52 size_t Uniform(size_t max_size) {
85 size_t s = rnd.Uniform(kMaxRealSize);
103 int offs = rnd.Uniform(ptrs_and_sizes[i].size);
129 int offs = rnd.Uniform(ptrs_and_sizes[i].size);
141 int offs = rnd.Uniform(ptrs_and_sizes[i].size);
tcmalloc_unittest.cc 232 int Uniform(int n) {
268 int v = Uniform(total_weight_);
295 memalign_fraction_ = (Uniform(10000)/10000.0 * delta +
304 if (Uniform(100) < memalign_fraction_ * 100) {
307 size_t alignment = 1 << Uniform(FLAGS_lg_max_memalign);
433 const int index = rnd_.Uniform(heap_.size());
442 const int index = rnd_.Uniform(heap_.size());
470 const int index = rnd_.Uniform(heap_.size());
475 const int tid = rnd_.Uniform(FLAGS_numthreads);
557 for (size_t i = 0; i < 70000; i += rnd->Uniform(20))
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  /external/chromium_org/third_party/angle/include/GLSLANG/
ShaderVars.h 31 // Uniform block layout qualifier, see section 4.3.8.3 of the ESSL 3.00.4 spec
65 struct COMPILER_EXPORT Uniform : public ShaderVariable
67 Uniform();
68 ~Uniform();
69 Uniform(const Uniform &other);
70 Uniform &operator=(const Uniform &other);
  /external/deqp/framework/opengl/simplereference/
sglrShaderProgram.hpp 96 struct Uniform
98 Uniform (const std::string& name_, glu::DataType type_) : name(name_), type(type_) { }
154 ShaderProgramDeclaration& operator<< (const Uniform&);
176 std::vector<Uniform> m_uniforms;
253 friend class ReferenceContext; // for uniform access
  /external/deqp/modules/glshared/
glsUniformBlockCase.hpp 23 * \brief Uniform block tests.
40 // Uniform block details.
62 UNUSED_VERTEX = (1<<10), //!< Uniform or struct member is not read in vertex shader.
63 UNUSED_FRAGMENT = (1<<11), //!< Uniform or struct member is not read in fragment shader.
164 class Uniform
167 Uniform (const char* name, const VarType& type, deUint32 flags = 0);
182 typedef std::vector<Uniform>::iterator Iterator;
183 typedef std::vector<Uniform>::const_iterator ConstIterator;
196 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform);
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glsUniformBlockCase.cpp 21 * \brief Uniform block case.
186 // Uniform implementation.
188 Uniform::Uniform (const char* name, const VarType& type, deUint32 flags)
594 const Uniform& uniform = *uniformIter; local
595 computeStd140Layout(layout, curOffset, activeBlockNdx, blockPrefix + uniform.getName(), uniform.getType(), mergeLayoutFlags(block.getFlags(), uniform.getFlags()));
612 // Compute active uniform set for block
1081 const Uniform& uniform = *uniformIter; local
1795 const UniformLayoutEntry& uniform = layout.uniforms[uniformNdx]; local
1830 const UniformLayoutEntry& uniform = layout.uniforms[uniformNdx]; local
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  /external/deqp/modules/gles31/functional/
es31fProgramUniformTests.cpp 23 * \todo [2013-02-26 nuutti] Much duplication between ES2&3 uniform api
306 struct Uniform
311 Uniform (const char* const name_, const glu::VarType& type_) : name(name_), type(type_) {}
320 Uniform& getUniform (const int ndx) { return m_uniforms[ndx]; }
321 const Uniform& getUniform (const int ndx) const { return m_uniforms[ndx]; }
323 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); }
379 res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(type, prec)));
387 res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(glu::VarType(type, prec), 3)))
1280 const BasicUniform& uniform = basicUniforms[unifNdx]; local
1361 const BasicUniform& uniform = basicUniforms[unifNdx]; local
1560 const BasicUniform& uniform = basicUniforms[unifNdx]; local
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