/external/chromium_org/third_party/WebKit/Source/platform/audio/ |
Cone.cpp | 57 // Angle between the source orientation vector and the source-listener vector 59 double angle = 180.0 * acos(dotProduct) / piDouble; local 60 double absAngle = fabs(angle); 62 // Divide by 2.0 here since API is entire angle (not half-angle)
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/external/chromium_org/third_party/freetype/include/freetype/ |
fttrigon.h | 48 * This type is used to model angle values in FreeType. Note that the 49 * angle is a 16.16 fixed-point value expressed in degrees. 61 * The angle pi expressed in @FT_Angle units. 73 * The angle 2*pi expressed in @FT_Angle units. 85 * The angle pi/2 expressed in @FT_Angle units. 97 * The angle pi/4 expressed in @FT_Angle units. 109 * Return the sinus of a given angle in fixed-point format. 112 * angle :: 113 * The input angle. 119 * If you need both the sinus and cosinus for a given angle, use th 124 FT_Sin( FT_Angle angle ); variable 148 FT_Cos( FT_Angle angle ); variable 168 FT_Tan( FT_Angle angle ); variable [all...] |
/external/freetype/include/ |
fttrigon.h | 48 * This type is used to model angle values in FreeType. Note that the 49 * angle is a 16.16 fixed-point value expressed in degrees. 61 * The angle pi expressed in @FT_Angle units. 73 * The angle 2*pi expressed in @FT_Angle units. 85 * The angle pi/2 expressed in @FT_Angle units. 97 * The angle pi/4 expressed in @FT_Angle units. 109 * Return the sinus of a given angle in fixed-point format. 112 * angle :: 113 * The input angle. 119 * If you need both the sinus and cosinus for a given angle, use th 124 FT_Sin( FT_Angle angle ); variable 148 FT_Cos( FT_Angle angle ); variable 168 FT_Tan( FT_Angle angle ); variable [all...] |
/external/chromium_org/third_party/WebKit/Source/core/svg/ |
SVGTransformTearOff.h | 63 float angle() { return target()->angle(); } function in class:blink::FINAL 68 void setRotate(float angle, float cx, float cy, ExceptionState&);
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SVGPathSegArc.h | 30 SVGPathSegArc(SVGPathElement* element, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag) 36 , m_angle(angle) 70 float angle() const { return m_angle; } function in class:blink::SVGPathSegArc 71 void setAngle(float angle) 73 m_angle = angle;
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SVGTransform.h | 81 float angle() const { return m_angle; } function in class:blink::SVGTransform 87 void setRotate(float angle, float cx, float cy); 88 void setSkewX(float angle); 89 void setSkewY(float angle);
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/external/chromium_org/third_party/WebKit/Source/platform/transforms/ |
RotateTransformOperation.h | 34 static PassRefPtr<RotateTransformOperation> create(double angle, OperationType type) 36 return adoptRef(new RotateTransformOperation(0, 0, 1, angle, type)); 39 static PassRefPtr<RotateTransformOperation> create(double x, double y, double z, double angle, OperationType type) 41 return adoptRef(new RotateTransformOperation(x, y, z, angle, type)); 47 double angle() const { return m_angle; } function in class:blink::RotateTransformOperation 71 RotateTransformOperation(double x, double y, double z, double angle, OperationType type) 75 , m_angle(angle)
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RotateTransformOperation.cpp | 56 *toAngle = to->angle(); 62 *fromAngle = from->angle(); 78 *fromAngle = from->angle(); 79 *toAngle = to->angle(); 132 // Convert that to Axis/Angle form 137 double angle = 0; local 143 angle = rad2deg(std::acos(decomp.quaternionW) * 2); 149 return RotateTransformOperation::create(x, y, z, angle, Rotate3D);
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/external/chromium_org/third_party/freetype/src/autofit/ |
afangles.c | 93 * The trick here is to realize that we don't need a very accurate angle 95 * only compare the sign of angle differences, or check whether its 108 AF_Angle angle; 121 angle = 0; 124 angle = ( AF_ANGLE_PI2 * dy ) / ( ax + ay ); 127 if ( angle >= 0 ) 128 angle = AF_ANGLE_PI - angle; 130 angle = -AF_ANGLE_PI - angle; 187 AF_Angle angle; local [all...] |
/external/chromium_org/third_party/skia/gm/ |
stringart.cpp | 39 SkScalar angle = kAngle*SK_ScalarPI + SkScalarHalf(SK_ScalarPI); local 43 SkScalar step = angle; 53 length += SkScalarDiv(angle, SkScalarHalf(SK_ScalarPI)); 54 step += angle;
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/external/chromium_org/third_party/skia/samplecode/ |
SampleSpiral.cpp | 46 SkScalar angle = t * step; local 47 x = (20 + SkIntToScalar(i) * 5) * SkScalarSinCos(angle, &y);
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SampleStringArt.cpp | 14 // generating an angle from 0 to 1. 31 SkScalar angle = fAngle*SK_ScalarPI + SkScalarHalf(SK_ScalarPI); variable 35 SkScalar step = angle; 45 length += SkScalarDiv(angle, SkScalarHalf(SK_ScalarPI)); 46 step += angle;
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/external/eigen/demos/opengl/ |
trackball.cpp | 28 float angle = 2. * acos(cos_angle); local 30 mpCamera->rotateAroundTarget(Quaternionf(AngleAxisf(angle, axis))); 32 mpCamera->localRotate(Quaternionf(AngleAxisf(-angle, axis)));
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gpuhelper.cpp | 67 float angle = 180.f/M_PI * acos(tmp.z()); local 68 if (angle>1e-3) 69 glRotatef(angle, ax.x(), ax.y(), ax.z()); 88 float angle = 180.f/M_PI * acos(tmp.z()); local 89 if (angle>1e-3) 90 glRotatef(angle, ax.x(), ax.y(), ax.z());
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/external/freetype/src/autofit/ |
afangles.c | 93 * The trick here is to realize that we don't need a very accurate angle 95 * only compare the sign of angle differences, or check whether its 108 AF_Angle angle; 121 angle = 0; 124 angle = ( AF_ANGLE_PI2 * dy ) / ( ax + ay ); 127 if ( angle >= 0 ) 128 angle = AF_ANGLE_PI - angle; 130 angle = -AF_ANGLE_PI - angle; 187 AF_Angle angle; local [all...] |
/external/chromium_org/content/browser/screen_orientation/ |
screen_orientation_browsertest.cc | 49 void SendFakeScreenOrientation(unsigned angle, const std::string& strType) { 54 screen_info.orientationAngle = angle; 80 int angle; local 82 "screen.orientation.angle")->GetAsInteger(&angle); 83 return angle; 108 int angle; local 110 "window.orientation")->GetAsInteger(&angle); 111 return angle; 146 int angle = GetOrientationAngle() local 174 int angle = GetWindowOrientationAngle(); local [all...] |
/external/chromium_org/content/shell/renderer/test_runner/ |
mock_screen_orientation_client.cc | 62 unsigned angle; local 65 // the angle in addition to the orientation type. 68 angle = 90; 71 angle = 270; 74 angle = 180; 77 angle = 0; 79 return angle;
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/external/chromium_org/native_client_sdk/src/examples/demo/flock/ |
vector2.h | 62 // Compute the "heading" of a vector - this is the angle in radians between 64 // @return {!number} The "heading" angle in radians. 66 double angle = atan2(y_, x_); local 67 return angle;
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/external/chromium_org/third_party/skia/src/ports/ |
SkTypeface_win_dw.h | 33 DWRITE_FONT_STYLE angle = font->GetStyle(); local 34 if (DWRITE_FONT_STYLE_OBLIQUE == angle || DWRITE_FONT_STYLE_ITALIC == angle) {
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/external/eigen/unsupported/test/ |
matrix_exponential.cpp | 30 T angle; local 35 angle = static_cast<T>(pow(10, i / 5. - 2)); 36 B << std::cos(angle), std::sin(angle), -std::sin(angle), std::cos(angle); 38 C = (angle*A).matrixFunction(expfn); 42 C = (angle*A).exp(); 53 T angle, ch, sh; local 57 angle = static_cast<T>((i-10) / 2.0) [all...] |
/external/chromium_org/cc/animation/ |
transform_operation.h | 54 SkMScalar angle; member in struct:cc::TransformOperation::__anon7261::__anon7265
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/external/chromium_org/third_party/WebKit/Source/core/css/resolver/ |
FilterOperationResolver.cpp | 151 double angle = 0; local 153 angle = firstValue->computeDegrees(); 155 operations.operations().append(BasicColorMatrixFilterOperation::create(angle, operationType));
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/external/chromium_org/third_party/WebKit/Source/core/rendering/svg/ |
RenderSVGResourceMarker.cpp | 106 float RenderSVGResourceMarker::angle() const function in class:blink::RenderSVGResourceMarker 111 float angle = -1; local 113 angle = marker->orientAngle()->currentValue()->value(); 115 return angle; 123 float markerAngle = angle();
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/external/chromium_org/third_party/WebKit/Source/modules/screen_orientation/ |
ScreenOrientation.cpp | 132 unsigned short ScreenOrientation::angle() const function in class:blink::ScreenOrientation 142 void ScreenOrientation::setAngle(unsigned short angle) 144 m_angle = angle;
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/ |
vgu.c | 296 VGfloat angle = startAngle + 180; local 297 while (angle < last) { 300 coords[i+3] = x + cos(DEGREES_TO_RADIANS(angle))*width/2; 301 coords[i+4] = y + sin(DEGREES_TO_RADIANS(angle))*height/2; 307 angle += 180; 319 VGfloat angle = startAngle - 180; local 320 while (angle > last) { 323 coords[i+3] = x + cos(DEGREES_TO_RADIANS(angle)) * width/2; 324 coords[i+4] = y + sin(DEGREES_TO_RADIANS(angle)) * height/2; 329 angle -= 180 [all...] |