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  /external/chromium_org/third_party/WebKit/Source/platform/audio/
Cone.cpp 57 // Angle between the source orientation vector and the source-listener vector
59 double angle = 180.0 * acos(dotProduct) / piDouble; local
60 double absAngle = fabs(angle);
62 // Divide by 2.0 here since API is entire angle (not half-angle)
  /external/chromium_org/third_party/freetype/include/freetype/
fttrigon.h 48 * This type is used to model angle values in FreeType. Note that the
49 * angle is a 16.16 fixed-point value expressed in degrees.
61 * The angle pi expressed in @FT_Angle units.
73 * The angle 2*pi expressed in @FT_Angle units.
85 * The angle pi/2 expressed in @FT_Angle units.
97 * The angle pi/4 expressed in @FT_Angle units.
109 * Return the sinus of a given angle in fixed-point format.
112 * angle ::
113 * The input angle.
119 * If you need both the sinus and cosinus for a given angle, use th
124 FT_Sin( FT_Angle angle ); variable
148 FT_Cos( FT_Angle angle ); variable
168 FT_Tan( FT_Angle angle ); variable
    [all...]
  /external/freetype/include/
fttrigon.h 48 * This type is used to model angle values in FreeType. Note that the
49 * angle is a 16.16 fixed-point value expressed in degrees.
61 * The angle pi expressed in @FT_Angle units.
73 * The angle 2*pi expressed in @FT_Angle units.
85 * The angle pi/2 expressed in @FT_Angle units.
97 * The angle pi/4 expressed in @FT_Angle units.
109 * Return the sinus of a given angle in fixed-point format.
112 * angle ::
113 * The input angle.
119 * If you need both the sinus and cosinus for a given angle, use th
124 FT_Sin( FT_Angle angle ); variable
148 FT_Cos( FT_Angle angle ); variable
168 FT_Tan( FT_Angle angle ); variable
    [all...]
  /external/chromium_org/third_party/WebKit/Source/core/svg/
SVGTransformTearOff.h 63 float angle() { return target()->angle(); } function in class:blink::FINAL
68 void setRotate(float angle, float cx, float cy, ExceptionState&);
SVGPathSegArc.h 30 SVGPathSegArc(SVGPathElement* element, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
36 , m_angle(angle)
70 float angle() const { return m_angle; } function in class:blink::SVGPathSegArc
71 void setAngle(float angle)
73 m_angle = angle;
SVGTransform.h 81 float angle() const { return m_angle; } function in class:blink::SVGTransform
87 void setRotate(float angle, float cx, float cy);
88 void setSkewX(float angle);
89 void setSkewY(float angle);
  /external/chromium_org/third_party/WebKit/Source/platform/transforms/
RotateTransformOperation.h 34 static PassRefPtr<RotateTransformOperation> create(double angle, OperationType type)
36 return adoptRef(new RotateTransformOperation(0, 0, 1, angle, type));
39 static PassRefPtr<RotateTransformOperation> create(double x, double y, double z, double angle, OperationType type)
41 return adoptRef(new RotateTransformOperation(x, y, z, angle, type));
47 double angle() const { return m_angle; } function in class:blink::RotateTransformOperation
71 RotateTransformOperation(double x, double y, double z, double angle, OperationType type)
75 , m_angle(angle)
RotateTransformOperation.cpp 56 *toAngle = to->angle();
62 *fromAngle = from->angle();
78 *fromAngle = from->angle();
79 *toAngle = to->angle();
132 // Convert that to Axis/Angle form
137 double angle = 0; local
143 angle = rad2deg(std::acos(decomp.quaternionW) * 2);
149 return RotateTransformOperation::create(x, y, z, angle, Rotate3D);
  /external/chromium_org/third_party/freetype/src/autofit/
afangles.c 93 * The trick here is to realize that we don't need a very accurate angle
95 * only compare the sign of angle differences, or check whether its
108 AF_Angle angle;
121 angle = 0;
124 angle = ( AF_ANGLE_PI2 * dy ) / ( ax + ay );
127 if ( angle >= 0 )
128 angle = AF_ANGLE_PI - angle;
130 angle = -AF_ANGLE_PI - angle;
187 AF_Angle angle; local
    [all...]
  /external/chromium_org/third_party/skia/gm/
stringart.cpp 39 SkScalar angle = kAngle*SK_ScalarPI + SkScalarHalf(SK_ScalarPI); local
43 SkScalar step = angle;
53 length += SkScalarDiv(angle, SkScalarHalf(SK_ScalarPI));
54 step += angle;
  /external/chromium_org/third_party/skia/samplecode/
SampleSpiral.cpp 46 SkScalar angle = t * step; local
47 x = (20 + SkIntToScalar(i) * 5) * SkScalarSinCos(angle, &y);
SampleStringArt.cpp 14 // generating an angle from 0 to 1.
31 SkScalar angle = fAngle*SK_ScalarPI + SkScalarHalf(SK_ScalarPI); variable
35 SkScalar step = angle;
45 length += SkScalarDiv(angle, SkScalarHalf(SK_ScalarPI));
46 step += angle;
  /external/eigen/demos/opengl/
trackball.cpp 28 float angle = 2. * acos(cos_angle); local
30 mpCamera->rotateAroundTarget(Quaternionf(AngleAxisf(angle, axis)));
32 mpCamera->localRotate(Quaternionf(AngleAxisf(-angle, axis)));
gpuhelper.cpp 67 float angle = 180.f/M_PI * acos(tmp.z()); local
68 if (angle>1e-3)
69 glRotatef(angle, ax.x(), ax.y(), ax.z());
88 float angle = 180.f/M_PI * acos(tmp.z()); local
89 if (angle>1e-3)
90 glRotatef(angle, ax.x(), ax.y(), ax.z());
  /external/freetype/src/autofit/
afangles.c 93 * The trick here is to realize that we don't need a very accurate angle
95 * only compare the sign of angle differences, or check whether its
108 AF_Angle angle;
121 angle = 0;
124 angle = ( AF_ANGLE_PI2 * dy ) / ( ax + ay );
127 if ( angle >= 0 )
128 angle = AF_ANGLE_PI - angle;
130 angle = -AF_ANGLE_PI - angle;
187 AF_Angle angle; local
    [all...]
  /external/chromium_org/content/browser/screen_orientation/
screen_orientation_browsertest.cc 49 void SendFakeScreenOrientation(unsigned angle, const std::string& strType) {
54 screen_info.orientationAngle = angle;
80 int angle; local
82 "screen.orientation.angle")->GetAsInteger(&angle);
83 return angle;
108 int angle; local
110 "window.orientation")->GetAsInteger(&angle);
111 return angle;
146 int angle = GetOrientationAngle() local
174 int angle = GetWindowOrientationAngle(); local
    [all...]
  /external/chromium_org/content/shell/renderer/test_runner/
mock_screen_orientation_client.cc 62 unsigned angle; local
65 // the angle in addition to the orientation type.
68 angle = 90;
71 angle = 270;
74 angle = 180;
77 angle = 0;
79 return angle;
  /external/chromium_org/native_client_sdk/src/examples/demo/flock/
vector2.h 62 // Compute the "heading" of a vector - this is the angle in radians between
64 // @return {!number} The "heading" angle in radians.
66 double angle = atan2(y_, x_); local
67 return angle;
  /external/chromium_org/third_party/skia/src/ports/
SkTypeface_win_dw.h 33 DWRITE_FONT_STYLE angle = font->GetStyle(); local
34 if (DWRITE_FONT_STYLE_OBLIQUE == angle || DWRITE_FONT_STYLE_ITALIC == angle) {
  /external/eigen/unsupported/test/
matrix_exponential.cpp 30 T angle; local
35 angle = static_cast<T>(pow(10, i / 5. - 2));
36 B << std::cos(angle), std::sin(angle), -std::sin(angle), std::cos(angle);
38 C = (angle*A).matrixFunction(expfn);
42 C = (angle*A).exp();
53 T angle, ch, sh; local
57 angle = static_cast<T>((i-10) / 2.0)
    [all...]
  /external/chromium_org/cc/animation/
transform_operation.h 54 SkMScalar angle; member in struct:cc::TransformOperation::__anon7261::__anon7265
  /external/chromium_org/third_party/WebKit/Source/core/css/resolver/
FilterOperationResolver.cpp 151 double angle = 0; local
153 angle = firstValue->computeDegrees();
155 operations.operations().append(BasicColorMatrixFilterOperation::create(angle, operationType));
  /external/chromium_org/third_party/WebKit/Source/core/rendering/svg/
RenderSVGResourceMarker.cpp 106 float RenderSVGResourceMarker::angle() const function in class:blink::RenderSVGResourceMarker
111 float angle = -1; local
113 angle = marker->orientAngle()->currentValue()->value();
115 return angle;
123 float markerAngle = angle();
  /external/chromium_org/third_party/WebKit/Source/modules/screen_orientation/
ScreenOrientation.cpp 132 unsigned short ScreenOrientation::angle() const function in class:blink::ScreenOrientation
142 void ScreenOrientation::setAngle(unsigned short angle)
144 m_angle = angle;
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/
vgu.c 296 VGfloat angle = startAngle + 180; local
297 while (angle < last) {
300 coords[i+3] = x + cos(DEGREES_TO_RADIANS(angle))*width/2;
301 coords[i+4] = y + sin(DEGREES_TO_RADIANS(angle))*height/2;
307 angle += 180;
319 VGfloat angle = startAngle - 180; local
320 while (angle > last) {
323 coords[i+3] = x + cos(DEGREES_TO_RADIANS(angle)) * width/2;
324 coords[i+4] = y + sin(DEGREES_TO_RADIANS(angle)) * height/2;
329 angle -= 180
    [all...]

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