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    Searched defs:aspect (Results 1 - 9 of 9) sorted by null

  /external/chromium_org/ui/gfx/image/
image_family.cc 34 float aspect = static_cast<float>(size.width()) / size.height(); local
35 DCHECK_GT(aspect, 0.0f);
36 map_[MapKey(aspect, size.width())] = image;
66 // Get the best-sized image with the aspect ratio.
71 // Find the two aspect ratios on either side of |desired_aspect|.
76 greater_or_equal->first.aspect() == desired_aspect) {
81 // aspect ratio >= |desired_aspect|, and |less_than| will point to the last
82 // image with aspect ratio < |desired_aspect|.
87 float thinner_aspect = less_than->first.aspect();
91 float wider_aspect = greater_or_equal->first.aspect();
    [all...]
image_family.h 21 // sizes and (optionally) aspect ratios. A method is provided for finding the
30 // An <aspect ratio, DIP width> pair.
31 // A 0x0 image has aspect ratio 1.0. 0xN and Nx0 images are treated as 0x0.
33 MapKey(float aspect, int width)
34 : std::pair<float, int>(aspect, width) {}
36 float aspect() const { return first; } function in struct:gfx::ImageFamily::MapKey
123 // Gets an image at the same aspect ratio as |width|:|height|, if possible, or
124 // if not, the closest aspect ratio. Among images of that aspect ratio,
127 // aspect ratio. If there are no images in the family, returns NULL
    [all...]
  /external/eigen/demos/opengl/
camera.cpp 216 float aspect = float(mVpWidth)/float(mVpHeight); local
221 mProjectionMatrix(0,0) = invtan / aspect;
  /development/ndk/platforms/android-18/samples/gles3jni/jni/
gles3jni.cpp 162 const float aspect[2] = {dim[0] / dim[1], dim[1] / dim[0]}; local
163 const float scene2clip[2] = {1.0f, aspect[0]};
166 (int)floorf(NCELLS_MAJOR * aspect[1])
  /external/chromium_org/mojo/examples/sample_app/
spinning_cube.cc 232 void Perspective(float fov_y, float aspect, float near_z, float far_z) {
234 GLfloat frustum_w = frustum_h * aspect;
456 float aspect = static_cast<GLfloat>(width_) / static_cast<GLfloat>(height_); local
460 perspective.Perspective(60.0f, aspect, 1.0f, 20.0f );
  /external/chromium_org/ppapi/examples/compositor/
spinning_cube.cc 216 void Perspective(float fov_y, float aspect, float near_z, float far_z) {
218 GLfloat frustum_w = frustum_h * aspect;
447 float aspect = static_cast<GLfloat>(width_) / static_cast<GLfloat>(height_); local
451 perspective.Perspective(60.0f, aspect, 1.0f, 20.0f );
  /external/chromium_org/ppapi/examples/gles2_spinning_cube/
spinning_cube.cc 232 void Perspective(float fov_y, float aspect, float near_z, float far_z) {
234 GLfloat frustum_w = frustum_h * aspect;
454 float aspect = static_cast<GLfloat>(width_) / static_cast<GLfloat>(height_); local
458 perspective.Perspective(60.0f, aspect, 1.0f, 20.0f );
  /external/chromium_org/third_party/libaddressinput/src/java/
android.jar 
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/
org.eclipse.swt.win32.win32.x86_3.6.1.v3657a.jar 

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