OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
defs:colWidth
(Results
1 - 8
of
8
) sorted by null
/external/chromium_org/third_party/polymer/components-chromium/core-layout-grid/
core-layout-grid-extracted.js
131
function
colWidth
(i) {
142
//console.log('
colWidth
(' + i + ') ==', w);
256
columns = railize(colCount,
colWidth
);
/external/chromium_org/third_party/skia/gm/
shadertext.cpp
165
static const int
colWidth
= 300;
170
canvas->translate(SkIntToScalar((i / testsPerCol) *
colWidth
),
177
canvas->translate(SkIntToScalar((i / testsPerCol) *
colWidth
),
/external/chromium_org/third_party/skia/samplecode/
SampleShaderText.cpp
170
static const int
colWidth
= 300;
175
canvas->translate(SkIntToScalar((i / testsPerCol) *
colWidth
),
182
canvas->translate(SkIntToScalar((i / testsPerCol) *
colWidth
),
/external/chromium_org/third_party/WebKit/Source/core/rendering/
RenderTableCell.cpp
119
Length
colWidth
= tableCol->style()->logicalWidth();
123
if (!
colWidth
.isFixed()) {
126
return
colWidth
;
129
colWidthSum +=
colWidth
.value();
[
all
...]
RenderBlock.cpp
[
all
...]
/external/chromium_org/third_party/sqlite/src/src/
shell.c
391
int
colWidth
[100];
410
int
colWidth
[100]; /* Requested width of each column when in column mode*/
676
if( i<ArraySize(p->
colWidth
) ){
677
w = p->
colWidth
[i];
[
all
...]
/external/deqp/modules/gles31/functional/
es31fGeometryShaderTests.cpp
826
const float
colWidth
= 2.0f / (float)m_patternMaxEmitCount;
836
output.EmitVertex(vertex->position + tcu::Vec4(2 * ndx *
colWidth
, 0.0, 0.0, 0.0), vertex->pointSize, vertex->outputs, packets[packetNdx].primitiveIDIn);
837
output.EmitVertex(vertex->position + tcu::Vec4(2 * ndx *
colWidth
, rowHeight, 0.0, 0.0), vertex->pointSize, vertex->outputs, packets[packetNdx].primitiveIDIn);
863
" const highp float
colWidth
= 2.0 / float(" << getPatternEmitCount(spec) << ");\n"
875
" gl_Position = gl_in[0].gl_Position + vec4(float(ndx) * 2.0 *
colWidth
, 0.0, 0.0, 0.0);\n"
879
" gl_Position = gl_in[0].gl_Position + vec4(float(ndx) * 2.0 *
colWidth
, rowHeight, 0.0, 0.0);\n"
[
all
...]
/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/
org.eclipse.ui.forms_3.5.2.r36_v20100702.jar
Completed in 276 milliseconds