1 2 /* 3 * Copyright 2013 Google Inc. 4 * 5 * 6 * Use of this source code is governed by a BSD-style license that can be 7 * found in the LICENSE file. 8 * 9 */ 10 #include <v8.h> 11 12 using namespace v8; 13 14 #include "Global.h" 15 #include "JsContext.h" 16 #include "Path2D.h" 17 #include "SkCanvas.h" 18 19 20 // Extracts a C string from a V8 Utf8Value. 21 // TODO(jcgregrio) Currently dup'd in two files, fix. 22 static const char* to_cstring(const v8::String::Utf8Value& value) { 23 return *value ? *value : "<string conversion failed>"; 24 } 25 26 Persistent<ObjectTemplate> JsContext::gContextTemplate; 27 28 // Wraps 'this' in a Javascript object. 29 Handle<Object> JsContext::wrap() { 30 // Handle scope for temporary handles. 31 EscapableHandleScope handleScope(fGlobal->getIsolate()); 32 33 // Fetch the template for creating JavaScript JsContext wrappers. 34 // It only has to be created once, which we do on demand. 35 if (gContextTemplate.IsEmpty()) { 36 Local<ObjectTemplate> localTemplate = ObjectTemplate::New(); 37 38 // Add a field to store the pointer to a JsContext instance. 39 localTemplate->SetInternalFieldCount(1); 40 41 this->addAttributesAndMethods(localTemplate); 42 43 gContextTemplate.Reset(fGlobal->getIsolate(), localTemplate); 44 } 45 Handle<ObjectTemplate> templ = 46 Local<ObjectTemplate>::New(fGlobal->getIsolate(), gContextTemplate); 47 48 // Create an empty JsContext wrapper. 49 Local<Object> result = templ->NewInstance(); 50 51 // Wrap the raw C++ pointer in an External so it can be referenced 52 // from within JavaScript. 53 Handle<External> contextPtr = External::New(fGlobal->getIsolate(), this); 54 55 // Store the context pointer in the JavaScript wrapper. 56 result->SetInternalField(0, contextPtr); 57 58 // Return the result through the current handle scope. Since each 59 // of these handles will go away when the handle scope is deleted 60 // we need to call Close to let one, the result, escape into the 61 // outer handle scope. 62 return handleScope.Escape(result); 63 } 64 65 void JsContext::onDraw(SkCanvas* canvas) { 66 // Record canvas and window in this. 67 fCanvas = canvas; 68 69 // Create a handle scope to keep the temporary object references. 70 HandleScope handleScope(fGlobal->getIsolate()); 71 72 // Create a local context from our global context. 73 Local<Context> context = fGlobal->getContext(); 74 75 // Enter the context so all the remaining operations take place there. 76 Context::Scope contextScope(context); 77 78 // Wrap the C++ this pointer in a JavaScript wrapper. 79 Handle<Object> contextObj = this->wrap(); 80 81 // Set up an exception handler before calling the Process function. 82 TryCatch tryCatch; 83 84 // Invoke the process function, giving the global object as 'this' 85 // and one argument, this JsContext. 86 const int argc = 1; 87 Handle<Value> argv[argc] = { contextObj }; 88 Local<Function> onDraw = 89 Local<Function>::New(fGlobal->getIsolate(), fOnDraw); 90 Handle<Value> result = onDraw->Call(context->Global(), argc, argv); 91 92 // Handle any exceptions or output. 93 if (result.IsEmpty()) { 94 SkASSERT(tryCatch.HasCaught()); 95 // Print errors that happened during execution. 96 fGlobal->reportException(&tryCatch); 97 } else { 98 SkASSERT(!tryCatch.HasCaught()); 99 if (!result->IsUndefined()) { 100 // If all went well and the result wasn't undefined then print 101 // the returned value. 102 String::Utf8Value str(result); 103 const char* cstr = to_cstring(str); 104 printf("%s\n", cstr); 105 } 106 } 107 } 108 109 // Fetch the onDraw function from the global context. 110 bool JsContext::initialize() { 111 112 // Create a stack-allocated handle scope. 113 HandleScope handleScope(fGlobal->getIsolate()); 114 115 // Create a local context from our global context. 116 Local<Context> context = fGlobal->getContext(); 117 118 // Enter the scope so all operations take place in the scope. 119 Context::Scope contextScope(context); 120 121 v8::TryCatch try_catch; 122 123 Handle<String> fn_name = String::NewFromUtf8( 124 fGlobal->getIsolate(), "onDraw"); 125 Handle<Value> fn_val = context->Global()->Get(fn_name); 126 127 if (!fn_val->IsFunction()) { 128 printf("Not a function.\n"); 129 return false; 130 } 131 132 // It is a function; cast it to a Function. 133 Handle<Function> fn_fun = Handle<Function>::Cast(fn_val); 134 135 // Store the function in a Persistent handle, since we also want that to 136 // remain after this call returns. 137 fOnDraw.Reset(fGlobal->getIsolate(), fn_fun); 138 139 return true; 140 } 141