1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_ 6 #define CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_ 7 8 #include <d3d9.h> 9 // Work around bug in this header by disabling the relevant warning for it. 10 // https://connect.microsoft.com/VisualStudio/feedback/details/911260/dxva2api-h-in-win8-sdk-triggers-c4201-with-w4 11 #pragma warning(push) 12 #pragma warning(disable:4201) 13 #include <dxva2api.h> 14 #pragma warning(pop) 15 #include <list> 16 #include <map> 17 #include <mfidl.h> 18 #include <vector> 19 20 #include "base/compiler_specific.h" 21 #include "base/memory/linked_ptr.h" 22 #include "base/memory/weak_ptr.h" 23 #include "base/threading/non_thread_safe.h" 24 #include "base/win/scoped_comptr.h" 25 #include "content/common/content_export.h" 26 #include "media/video/video_decode_accelerator.h" 27 28 interface IMFSample; 29 interface IDirect3DSurface9; 30 31 namespace content { 32 33 // Class to provide a DXVA 2.0 based accelerator using the Microsoft Media 34 // foundation APIs via the VideoDecodeAccelerator interface. 35 // This class lives on a single thread and DCHECKs that it is never accessed 36 // from any other. 37 class CONTENT_EXPORT DXVAVideoDecodeAccelerator 38 : public media::VideoDecodeAccelerator, 39 NON_EXPORTED_BASE(public base::NonThreadSafe) { 40 public: 41 enum State { 42 kUninitialized, // un-initialized. 43 kNormal, // normal playing state. 44 kResetting, // upon received Reset(), before ResetDone() 45 kStopped, // upon output EOS received. 46 kFlushing, // upon flush request received. 47 }; 48 49 // Does not take ownership of |client| which must outlive |*this|. 50 explicit DXVAVideoDecodeAccelerator( 51 const base::Callback<bool(void)>& make_context_current); 52 virtual ~DXVAVideoDecodeAccelerator(); 53 54 // media::VideoDecodeAccelerator implementation. 55 virtual bool Initialize(media::VideoCodecProfile profile, 56 Client* client) OVERRIDE; 57 virtual void Decode(const media::BitstreamBuffer& bitstream_buffer) OVERRIDE; 58 virtual void AssignPictureBuffers( 59 const std::vector<media::PictureBuffer>& buffers) OVERRIDE; 60 virtual void ReusePictureBuffer(int32 picture_buffer_id) OVERRIDE; 61 virtual void Flush() OVERRIDE; 62 virtual void Reset() OVERRIDE; 63 virtual void Destroy() OVERRIDE; 64 virtual bool CanDecodeOnIOThread() OVERRIDE; 65 66 private: 67 typedef void* EGLConfig; 68 typedef void* EGLSurface; 69 // Creates and initializes an instance of the D3D device and the 70 // corresponding device manager. The device manager instance is eventually 71 // passed to the IMFTransform interface implemented by the h.264 decoder. 72 bool CreateD3DDevManager(); 73 74 // Creates, initializes and sets the media types for the h.264 decoder. 75 bool InitDecoder(media::VideoCodecProfile profile); 76 77 // Validates whether the h.264 decoder supports hardware video acceleration. 78 bool CheckDecoderDxvaSupport(); 79 80 // Returns information about the input and output streams. This includes 81 // alignment information, decoder support flags, minimum sample size, etc. 82 bool GetStreamsInfoAndBufferReqs(); 83 84 // Registers the input and output media types on the h.264 decoder. This 85 // includes the expected input and output formats. 86 bool SetDecoderMediaTypes(); 87 88 // Registers the input media type for the h.264 decoder. 89 bool SetDecoderInputMediaType(); 90 91 // Registers the output media type for the h.264 decoder. 92 bool SetDecoderOutputMediaType(const GUID& subtype); 93 94 // Passes a command message to the decoder. This includes commands like 95 // start of stream, end of stream, flush, drain the decoder, etc. 96 bool SendMFTMessage(MFT_MESSAGE_TYPE msg, int32 param); 97 98 // The bulk of the decoding happens here. This function handles errors, 99 // format changes and processes decoded output. 100 void DoDecode(); 101 102 // Invoked when we have a valid decoded output sample. Retrieves the D3D 103 // surface and maintains a copy of it which is passed eventually to the 104 // client when we have a picture buffer to copy the surface contents to. 105 bool ProcessOutputSample(IMFSample* sample); 106 107 // Processes pending output samples by copying them to available picture 108 // slots. 109 void ProcessPendingSamples(); 110 111 // Helper function to notify the accelerator client about the error. 112 void StopOnError(media::VideoDecodeAccelerator::Error error); 113 114 // Transitions the decoder to the uninitialized state. The decoder will stop 115 // accepting requests in this state. 116 void Invalidate(); 117 118 // Notifies the client that the input buffer identifed by input_buffer_id has 119 // been processed. 120 void NotifyInputBufferRead(int input_buffer_id); 121 122 // Notifies the client that the decoder was flushed. 123 void NotifyFlushDone(); 124 125 // Notifies the client that the decoder was reset. 126 void NotifyResetDone(); 127 128 // Requests picture buffers from the client. 129 void RequestPictureBuffers(int width, int height); 130 131 // Notifies the client about the availability of a picture. 132 void NotifyPictureReady(const media::Picture& picture); 133 134 // Sends pending input buffer processed acks to the client if we don't have 135 // output samples waiting to be processed. 136 void NotifyInputBuffersDropped(); 137 138 // Decodes pending input buffers. 139 void DecodePendingInputBuffers(); 140 141 // Helper for handling the Flush operation. 142 void FlushInternal(); 143 144 // Helper for handling the Decode operation. 145 void DecodeInternal(const base::win::ScopedComPtr<IMFSample>& input_sample); 146 147 // Handles mid stream resolution changes. 148 void HandleResolutionChanged(int width, int height); 149 150 struct DXVAPictureBuffer; 151 typedef std::map<int32, linked_ptr<DXVAPictureBuffer> > OutputBuffers; 152 153 // Tells the client to dismiss the stale picture buffers passed in. 154 void DismissStaleBuffers(); 155 156 // Called after the client indicates we can recycle a stale picture buffer. 157 void DeferredDismissStaleBuffer(int32 picture_buffer_id); 158 159 // To expose client callbacks from VideoDecodeAccelerator. 160 media::VideoDecodeAccelerator::Client* client_; 161 162 base::win::ScopedComPtr<IMFTransform> decoder_; 163 164 base::win::ScopedComPtr<IDirect3D9Ex> d3d9_; 165 base::win::ScopedComPtr<IDirect3DDevice9Ex> device_; 166 base::win::ScopedComPtr<IDirect3DDeviceManager9> device_manager_; 167 base::win::ScopedComPtr<IDirect3DQuery9> query_; 168 // Ideally the reset token would be a stack variable which is used while 169 // creating the device manager. However it seems that the device manager 170 // holds onto the token and attempts to access it if the underlying device 171 // changes. 172 // TODO(ananta): This needs to be verified. 173 uint32 dev_manager_reset_token_; 174 175 // The EGL config to use for decoded frames. 176 EGLConfig egl_config_; 177 178 // Current state of the decoder. 179 State state_; 180 181 MFT_INPUT_STREAM_INFO input_stream_info_; 182 MFT_OUTPUT_STREAM_INFO output_stream_info_; 183 184 // Contains information about a decoded sample. 185 struct PendingSampleInfo { 186 PendingSampleInfo(int32 buffer_id, IMFSample* sample); 187 ~PendingSampleInfo(); 188 189 int32 input_buffer_id; 190 base::win::ScopedComPtr<IMFSample> output_sample; 191 }; 192 193 typedef std::list<PendingSampleInfo> PendingOutputSamples; 194 195 // List of decoded output samples. 196 PendingOutputSamples pending_output_samples_; 197 198 // This map maintains the picture buffers passed the client for decoding. 199 // The key is the picture buffer id. 200 OutputBuffers output_picture_buffers_; 201 202 // After a resolution change there may be a few output buffers which have yet 203 // to be displayed so they cannot be dismissed immediately. We move them from 204 // |output_picture_buffers_| to this map so they may be dismissed once they 205 // become available. 206 OutputBuffers stale_output_picture_buffers_; 207 208 // Set to true if we requested picture slots from the client. 209 bool pictures_requested_; 210 211 // Counter which holds the number of input packets before a successful 212 // decode. 213 int inputs_before_decode_; 214 215 // List of input samples waiting to be processed. 216 typedef std::list<base::win::ScopedComPtr<IMFSample>> PendingInputs; 217 PendingInputs pending_input_buffers_; 218 219 // Callback to set the correct gl context. 220 base::Callback<bool(void)> make_context_current_; 221 222 // WeakPtrFactory for posting tasks back to |this|. 223 base::WeakPtrFactory<DXVAVideoDecodeAccelerator> weak_this_factory_; 224 }; 225 226 } // namespace content 227 228 #endif // CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_ 229