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    Searched defs:deviceContext (Results 1 - 6 of 6) sorted by null

  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
PixelTransfer11.cpp 175 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
184 deviceContext->VSSetShader(mBufferToTextureVS, NULL, 0);
185 deviceContext->GSSetShader(geometryShader, NULL, 0);
186 deviceContext->PSSetShader(pixelShader, NULL, 0);
187 deviceContext->PSSetShaderResources(0, 1, &bufferSRV);
188 deviceContext->IASetInputLayout(NULL);
189 deviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
191 deviceContext->IASetVertexBuffers(0, 1, &nullBuffer, &zero, &zero);
192 deviceContext->OMSetBlendState(NULL, NULL, 0xFFFFFFF);
193 deviceContext->OMSetDepthStencilState(mCopyDepthStencilState, 0xFFFFFFFF)
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Clear11.cpp 205 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
276 deviceContext->ClearRenderTargetView(framebufferRTV, clearValues);
315 deviceContext->ClearDepthStencilView(framebufferDSV, clearFlags, depthClear, stencilClear);
373 HRESULT result = deviceContext->Map(mVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
405 deviceContext->Unmap(mVertexBuffer, 0);
415 deviceContext->RSSetViewports(1, &viewport);
418 deviceContext->OMSetBlendState(blendState, blendFactors, sampleMask);
419 deviceContext->OMSetDepthStencilState(dsState, stencilClear);
420 deviceContext->RSSetState(mRasterizerState);
423 deviceContext->IASetInputLayout(shader->inputLayout)
    [all...]
SwapChain11.cpp 295 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
297 deviceContext->CopySubresourceRegion(mOffscreenTexture, 0, 0, yoffset, 0, previousOffscreenTexture, 0, &sourceBox);
524 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
528 HRESULT result = deviceContext->Map(mQuadVB, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
552 deviceContext->Unmap(mQuadVB, 0);
556 deviceContext->IASetVertexBuffers(0, 1, &mQuadVB, &stride, &startIdx);
559 deviceContext->OMSetDepthStencilState(NULL, 0xFFFFFFFF);
562 deviceContext->OMSetBlendState(NULL, blendFactor, 0xFFFFFFF);
564 deviceContext->RSSetState(NULL);
567 deviceContext->IASetInputLayout(mPassThroughIL)
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Image11.cpp 332 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
357 deviceContext->ResolveSubresource(srcTex, 0, colorBufferTexture, subresourceIndex, textureDesc.Format);
374 deviceContext->CopySubresourceRegion(mStagingTexture, 0, xoffset, yoffset, zoffset, srcTex, subresourceIndex, &srcBox);
543 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
544 result = deviceContext->Map(mStagingTexture, mStagingSubresource, mapType, 0, map);
564 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
565 deviceContext->Unmap(mStagingTexture, mStagingSubresource);
Blit11.cpp 375 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
417 result = deviceContext->Map(mVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
432 deviceContext->Unmap(mVertexBuffer, 0);
435 result = deviceContext->Map(mSwizzleCB, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
448 deviceContext->Unmap(mSwizzleCB, 0);
451 deviceContext->IASetVertexBuffers(0, 1, &mVertexBuffer, &stride, &startIdx);
454 deviceContext->PSSetConstantBuffers(0, 1, &mSwizzleCB);
457 deviceContext->OMSetBlendState(NULL, NULL, 0xFFFFFFF);
458 deviceContext->OMSetDepthStencilState(NULL, 0xFFFFFFFF);
459 deviceContext->RSSetState(mScissorDisabledRasterizerState)
    [all...]
  /external/chromium_org/third_party/skia/src/ports/
SkFontHost_win.cpp 102 static void dcfontname_to_skstring(HDC deviceContext, const LOGFONT& lf, SkString* familyName) {
104 if (0 == (fontNameLen = GetTextFace(deviceContext, 0, NULL))) {
106 if (0 == (fontNameLen = GetTextFace(deviceContext, 0, NULL))) {
112 if (0 == GetTextFace(deviceContext, fontNameLen, fontName.get())) {
114 if (0 == GetTextFace(deviceContext, fontNameLen, fontName.get())) {
226 HDC deviceContext = ::CreateCompatibleDC(NULL);
227 HFONT savefont = (HFONT)SelectObject(deviceContext, font);
230 if (0 == GetTextMetrics(deviceContext, &textMetric)) {
232 if (0 == GetTextMetrics(deviceContext, &textMetric)) {
236 if (deviceContext) {
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